Thanks for your answer ! I'm using th Unity 2D Engine, the latest version and for the pixel art i'm using Photoshop. When i say that i'm using a skeleton i think that a miss used the word, it's just the "naked" character on wich i wan't to add the stuff he is gonna equip. Do you have some tips ? :)
Technically, 'fan art' could already be construed as copyright infringement and wind someone up in a spot of trouble (it's a really grey area). The reality is that chasing after your fans with legal action doesn't tend to be the best business model. Someone might chase you if you cross an invisible line in th sand though;…
[ QUOTE ] that an SS cap shes wearing? http://www.n9s.org/images/shop/SSVisor.jpg [/ QUOTE ] Nope. Look at the angle of the bill and the height of the forepeak. It's not a proper sattelform einheitsmutze. Als the size of the eagle is almost that of the Reich diplomatic corps. but why th hell are you guys looking at her…
I think there are some pretty crucial proportional differences that I would sort out before moving onto more details. The biggest thing for me is how the sceen connects and the sillhoutte of it. In the concept it looks like a smooth continuous line, wheras in your model its kinda plopped on top. The side panel needs some…
There is a note on the left side that floats as you scroll through the portfolio page that states to click to enlarge image. I agreed already to lose the front page that uses the motion scroller (which isn't flash), but I haven't gotten to that, yet. The rest of that I'll deal with if I feel appropriate and have the time.…
Quoting that evil norVAGINAn XD As Eq said the hair looks flat I also think she looks a little bit inexpressive in the last screens you posted. also use a bettre light rig since th=o soft those hard shadows and keep pushing the texture looks pretty good otherwise!
Well Hi Again people I finished the last three rows .. I missed th emiddle row by accident so i drew it at the bottom . and i geuss i understand now how bones and stuff look like @ snader : each drawing took me at least 15 mins , not 5 xD All the faces look different D:
Problem alert So I added some ribbon ties, and the gems into their settings. I import the new mesh with edit -> project configuration Ok all looking good ready to paint on th- WHAT. The materials seem fine, but all my masks are distorted and incorrect. I really don't want to have to redraw all my masks :c Is there a way to…
Dwarves... they use kneepads as quisses ( part which protects the thighs ) ^^. Nice job dude. I just don't like the flat hair, seems odd on a Dwarf. But it looks good with th ehat. Using Zbrush even if you don't bake a normal map is not a shame, you can extract a lot of infos from the highpoly, really useful as a base…
Seems I cant embed my videos from vimeo here. Whatever. If you look at the page now you c an see a edit topology tutorial, I realize th e audio quality is poor, so if anyone has some tips on setting that up so it doesnt sound terrible, please do tell. I'll give it another render.