The depth map looks similar because it was rendered with an opacity map, I stopped doing that, but was too lazy to redo the render. I am using hair and fur with v-ray in 3dsmax. You can get the alpha channel through the frame buffer.
It was a cloth sim in 3dsmax which takes an age to setup, but faster than sculpting it:) I am surprised no one has a written a cloth sim for zbrush, that would be great. I tend to use cloth sims for fast turnaround projects to save time
thanks guys, i checked my floor and its tiny so my scale is large but when i exported it to 3dsmax its pretty much 10 units high, hmm i'll do more experiments but this is a step in the right direction. thanks!
Hey @KatieJ and @GravityBwlast Thanks for the kind words and feedback. I made some changes based on it. I've been blocking out the armor so far. I still have to figure out the arms then I'll jump into 3dsmax for the hard surface modeling.
cptSwing, thanks! Glad my method wound up being useful Ravenslayer, I googled TexTools and then cried silently because it's only for 3dsmax... just like everything else :( Here's the link for anyone else who's interested: http://www.renderhjs.net/textools/
Did you read this topic in the Help? Might give you some tricks to solve it. http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/index.html?url=files/GUID-39E321E5-962B-49C2-BD05-B1FA3F48BA26.htm,topicNumber=d30e354555
Here is something that just popped up and may help you guys. http://polycount.com/discussion/164020/3dsmax-detaching-keeping-normals#latest So it turns out that edit normals can be actually much more useful than its expected.
This might be a limitation of Smoothing groups, as the new harden edge tool in the new 3dsmax still makes use of them. Select a polygon, then convert to edge border (Shift + click on face mode in Command panel), then harden the new edge selection - is the selection unexpected?
Yes. I know exactly what you mean. When it got bad, i switched over to using a wacom pen to animate with instead of a mouse Initially it was weird using 3dsmax. Though, my hand was more comfortable in this position, and the pain subsided
hi everyone , i'm new member , everyone can instruduce i install super poly brige . I drag and drop in 3d but i still find icon yet . I use 3dsmax design 2011 . I thanks everyone before