Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
glenatron
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: WIP Stylized prop set
Reply by
alutes
·
Mar 2016
·
Home
›
3D Art Showcase & Critiques
OK, here's the final(?) version of my staff. Rendered with Maya Software, 512 diffuse map only. C&C welcome.
2 results
Re: ArenaNet Art Test [WIP] Male
Reply by
dwgagner
·
Jul 2012
·
Home
›
3D Art Showcase & Critiques
Here's my final render, 6499 Tri's, diffuse, spec, alpha, rendered in marmoset. Will be making a turn around vid shortly.
3 results
Re: weapons done in 2012
Reply by
J0NNYquid
·
Feb 2013
·
Home
›
3D Art Showcase & Critiques
The spec on the MG could use a little work, if it's got that kind of wear in the diffuse, it's going to have a more varied spec as well.
Re: Hand painted things!
Reply by
Radiocity
·
Jul 2013
·
Home
›
3D Art Showcase & Critiques
WoW nice work. I try to learn how to Handpaint atm :) Did you just used only diffuse Layer ?
Re: Tips with Material Masks in UE4
Reply by
ZacD
·
May 2014
·
Home
›
Technical Talk
The quickest way would be to bake out a material mask or a diffuse map, which depends on what program you are using for baking.
2 results
Re: Hot Dog Samurai
Reply by
Crazy_pixel
·
May 2014
·
Home
›
3D Art Showcase & Critiques
I make a color adjustment, the diffuse has now a light warm tone and the green from the pickles and the tomato is now the same.
Re: Stormtrooper Helmet (Art Test)
Reply by
ftsmith
·
Jan 2017
·
Home
›
3D Art Showcase & Critiques
I used Maya for modeling, Substance Painter for texturing, and Marmoset for rendering. I used a Normal, Diffuse, and Spec Map. This is the reference:
Re: Canon GL2 camera
Reply by
JonathanF
·
May 2010
·
Home
›
3D Art Showcase & Critiques
no, not even started the texture work. Thats just a 5 second AO map over a simple gray diffuse... that could be the issue.
Re: Abrvpt's art dump
Reply by
seimax
·
Jan 2017
·
Home
›
3D Art Showcase & Critiques
great work ! i personally would have put a baked Ao in the diffuse with a multiply mask at 50 % but the result is already good !
2 results
Re: 3ds alpha cards white outline
Reply by
Valandar
·
Oct 2014
·
Home
›
Technical Talk
First question... does the actual color on the diffuse map extend beyond the area of the alpha? If not, then I'd lay odds that's your problem.
>11803 results
1
2
3
4
5
6
7
…
1181