I have been hearing rumors of improved snapping functionality in Modo 801 as well as some of the more obscure areas getting a redesign. These are just rumors based off of what some have said on other forums, those who have claimed to have seen a list presented during a private demo. So take it all with a grain of salt.…
Increidble work man! Lovin how well placed is everything, and the deatils on it... Would you mind throwing some numbers about the amount of asets you did create for it? Like vegetation, rock modules... Great, great work! Congratulations!
Great art classes on YouTube. And painting on photoshop is invaluable skill for 3d artist. I think the ease and flexibility of digital painting is great for discovering the joy in creating. Just forget the results for awhile and have fun. Develop broader interest.
This looks great already, a few minor things, i see what looks like some hard edges on the bottom of the toilet paper dispenser, either go and soften up those edges then re-export or add a few more tri's in there, I doubt it will hurt as your scene looks very low currently. Why is the mirror green? Is it a reflection of…
Woo, I tried it and it's indeed very fast. Started at 11.41pm, everything was up and running at midnight, nice. But I created my own database and update system for my own website so why bother Php and Mysql For Dummies gave me all I needed, I hacked a working system out of the examples in a week of evening efforts. But…
I dont know, i think the importance of high end individual assets can be overstated. I would take a game full of average assets, with a great lighting system, well done posts and consistent art direction over a game with super high quality assets, but shitty lighting system etc. I think its easy to underestimate or take…
I think TSM is referring to extruding edges, this is when you select an edge and then hold the Shift button in 3Ds Max, switch to the move gizmo and then drag the edge out in the desired direction by clicking on it and dragging with your mouse. This is a great way to quickly build your shape, just select an edge then drag…
I haven't used Marmoset in a few years, but the end of this page mentions being able to setup a multi-pass material to create a clear coat effect. The image at the bottom also illustrates how you could cheat the effect with a second piece of geometry lying on top with a transparent shader…
tristamus - I actually tried to make the light brighter on the logo, but unfortunately it really washed out the logo, and didn't really make the overall image more appealing. Great idea though! :) Rhinokey- I didn't create the side painting itself, but I did create the logo with different imaging, and manual painting for…