desaturated colors make right mood. i think :) also it's more realistic - in th shadows everything is grey :) thanks to all of you for your replies btw
yeah has that plastic effect but its hard not to. the model could have improvement on th hands. the base texture is killing it, add some details, even if the slightest.
Short answer: No, at least not in games. Squash and stretch animation hasn't been widely used in games for a few reasons. 1) It tech heavy On older hardware adding a 3rd or 4th parameters (position and scale) to bones creates too much data to track along side rotation. Resources better spent on something else, adding more…
definitely better. You could probably still squeeze a few more pixels out of it but it depends on how picky you want to be. If you lay it out like I showed you will get more better pixel density (more pixels to color it with, and not much distortion - stretched pixels). But splitting the circle and wrap apart work too.…