Cheap. I built a system that runs q4 at 1280x1024 on high, for 700$ bucks. Your telling me, that you have a processor... completely incapable of SSE which is YEARS ancient tech. Dude.. I have a few old notebooks around the office 1.8ghz, 512megs ram, and a geforce 440 go 64meg card that we sell for 50 bucks. I'll see if I…
Thanks for the replies. I'll probably get rid of the sound. Yeah the Greek trireme, la nina and the WW1 truck are from Stainless Steel Art test. The only one that retains the specs from the tests though is La Nina. The original test for that model required me to use two 256 x 256 textures for it and the polycount (tris)…
Here is some of my latest work in Sandbox 2: All of the props inside the house are placeholders. I'm planning to make an extremely detailed, believable home interior. Then I'll move onto the entire neighborhood, but only one house will be enter-able as it is for a cinematic/portfolio piece. There will be much more custom…
Thanks for the comments and feedback everyone. Was a fun project! So many great entries in the competition, it was nice to see everyone's work in the Tron universe. Congrats too all of you who finished! @jonny - yeah I agree man, I like the circle rings on the rail system as well. I just didn't have the geometry to do that…
Ok tested it out on my laptop first and will later tonight on the desktop. Laptop Specs: Dell XPS M1710 Core 2 Duo 7200, 2 gigs ram, 7950 GTX 512mb, 5400rpm hd (this will be what will slow me down the most) -First thoughts. Video in the beginning telling the story was amazing. -Game ran smooth on campaign and skirmish.…
First off, welcome to Polycount. To be brutally honest, I don't think the normal map has done you any justice with this model. If anything, its made it looking muddier and more amateurish. Now for the diffuse map. With the amount of detail you have painted, you could easily crunch that down to a 256 if not a 128 without…
Nice work so far! To get more definition on your textures, set their LODGroup parameter to either TEXTUREGROUP_Skybox or TEXTUREGROUP_UI. Although the texture will still have sorta nasty DXT compression, this way it will at least display at its natural resolution. UT3 textures with default settings only stream in up to…
2048 tris backface culled, Screen is at 2x 256x192px, 512kb vram hardware limit. But its more realistic to work with 384kb vram for one screen and 128kb for the other (gui stuff normaly) work with indexed 256 colour textures, go lower if possible (16 or 4 colours), you can use soft alpha but only in combination with 32 or…