WALL O TEXT ALERT nice. ive been looking into this stuff for a while now so ill pass along some infos ive got from googling and trial and error. SORRY IF THIS GOES LONG. 123 catch is alright but some of users don't like its blackbox nature and apparently it will limit the dimension of your image for bandwidth reasons(or…
Alrighty, posting the process I used to get this done...I'll post a write up first and then a more straight to the point list underneath. Long : 1. First, I created the base mesh for the body in Maya. I did a quick simple blocking out of the forms and brought it into Zbrush. Here I stayed in the 1st Sub-D and just adjusted…
for me the art is a vehicle towards a goal. I enjoy art while I'm doing it, but each thing I make is viewed not as an individual thing but it's just a step I have to do towards larger goals. A larger goal might be something like: get a job at X studio, master some unfamiliar style, make an animated short video...just…
I think the light source make it look oversaturated, maybe too much ambient light and the walls looks too similar to the roof making colours blend in to each other The only darker shadows are in the archways underneath the buildings and even thought the light appears to becoming from the side slightly, if you step back and…
I once used a fill layer in the Photodhop with opacity: 6% and Fill: 4% . It crates an alpha value of 1 in 0-255 scale instead of pure black. Renderers usually just clip such a small value on its own or it's getting eaten of by texture compression I am not sure but never seen an issue in game. In Afinity Photo it had been…
Hey man nice update, she's looking good! The jacket's looking dope :D I've got a few suggestions you could consider. The face is not being framed as nicely as it was before. The eyebrows and hair complimented her face SO well in the previous iteration, but now you've lost that. You could push around the hair to how you had…
Hey there! SO I have a few critiques I would like to toss into the pot. First of all though, I would like to say I think it is great for you to be pushing yourself to complete a full environment, though taking it one step at a time is CRUCIAL. Since you are building your key skills right now, its great to really push…
Thanks for the feedback, guys! :) PyrZern - Looking good! Perhaps the perspective, but the forarm looks a little squashed here. Also, remember there is a piece between the sphere and the ring attaching it to the cloth, down near the boots. Good job on the shoulderpad and really like the weapon block! :) stevston89 - Wow,…
Hey oscar, I think it's looking pretty good so far! I agree with the things you have in mind to add, yet I also feel there are some other things you can push that will get you to loving this piece. Here are a few suggestions: - You have some nice shapes in there, but they're not reading well enough right now.* You could…
yellu, I would say that you seem to be jumping around a lot and don't really know what you want out of it? I might be wrong... To give some background. I used to be a portrait painter / drawer, and did commissions and graphite and oil. Then I listened to people saying that I would never be able to do art for a living, and…