This is probably do-able, do you have any programming skills? It'll likely require some experimentation with hex. BTW, we generally are OK with ripping content, as long as it's purely for educational purposes, to learn how other artists have solved difficult problems. But we don't condone sharing those rips with anyone who…
I stopped going to gamestop before I realized how crappy buying used games is. Whenever a new game was coming out I'd roll in and they would say "Hey, you better preorder that game...when it comes in its gonna sell out in minutes!" I slowly shifted towards going to best buy to pick up games on launch (was located directly…
If you sell your licence you're not able to use it, so it's still 1/1 and only 2nd seller lost money. But companies "want the butter and the money for it" as we say here. I'm not really into taxes and stuff, but once you've installed your software, it has no value, tho you pay taxes on it. What happens when someone leave…
I know you already called out your lighting, but it's definitely right now the main cause of killing your sense of scale. Is this to scale in UDK? Seems like you would need to make this HUGE in UDK, and use lots of small lights, to really sell the scale. After that you'll just need the right details in the right places to…
Regarding updated version. The first gameplay clip is waaay too short. You should have a longer clip first, with shorter clips toward the end. Let the viewer see whats going on, then speed it up, as it were. I'm not familiar with movie maker but can you not insert images that have text on. Alpha'd png's? You should also…
[ QUOTE ] 25% (aka $15) goes to pay the art and design guys. 20% ($12) goes to pay the programmers and the engineers. [/ QUOTE ] How does this work? Are they paid based on royalties? So if the game sells 1 copy the art guys get the split $15 and if the game sells 1 million copies they get to share $15 million? I sure hope…
Well the attraction of freelance - in addition to your regular work is working on art that gives you a taste of different styles and its a good way to save up/earn the money to buy something you couldn't have otherwise afforded. Also Ghostscape check your contract, it might be that you have to inform them if you plan on…
You're almost there, though a few bits of feedback: - Glass is still not reading. It should never look fully transparent. Some subtle reflection would be a nice touch too. The cracks right now are also too opaque. - Your normal map is still very flat (ie the rust spots look flat to the surface w/ the rest of the paint).…
I've seen the models at turbosquid and alot of 'em are atrocities, hopefully mine are better. I don't have alot right now, most of my work usually ends up disappearing after awhile, guess I'll have to work on keeping track of it but this is a model I was thinking about selling, just need to finish the texturing and maybe…