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Re: Do current gen games still use mirrored texture?
Reply by
SuperFranky
·
Sep 2014
·
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Technical Talk
I don't think it's a good practice to put a seam, even if it's for a mirrored mesh, in a place so visible
2 results
Re: Normal map banding with specific lossless formats
Reply by
musashidan
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Jun 2017
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Technical Talk
Yes, but I bake Normal maps in 16bit tiff and convert to .tga for UE. Pretty standard practice.
Re: Sketchbook: Randomself
Reply by
Randomself
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Dec 2014
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Digital Sketchbooks
Doing what I can to improve. It's been awhile, here's to regular weekly practice moving forward..
Re: Shabba's Art Dump
Reply by
shabba
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Aug 2013
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3D Art Showcase & Critiques
Just a speed sculpt practice. Now for the real thing. Mega insignificant updates lately, and I'm sorry.
Re: Wips n'stuff
Reply by
makecg
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Jul 2014
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3D Art Showcase & Critiques
hello here is the flat texture for violin, not the best packing tho few new things im practicing on
Re: Experiments in Sci-Fi Door Design
Reply by
MM
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Nov 2012
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3D Art Showcase & Critiques
these look great. has a sort of realistic/practical look while still being sci-fi-ish.
2 results
Re: Question for people posting work as gigantic PNG files...
Reply by
SnowInChina
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May 2015
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Home
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General Discussion
so youre saying me photographing my monitor and uploading the 5000x4000px file as raw is bad practice ?
Re: Sketchbook: TJLaw3D
Reply by
TJLaw3d
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Oct 2016
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Digital Sketchbooks
Demon bust W.I.P. A bit of Marvelous Designer practice in the mix. Inspired by Vulgrim from the DarkSiders games.
Re: What would you like to know about photogrammetry?
Reply by
littleclaude
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May 2017
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Technical Talk
Thought this thread maybe one of interest - http://polycount.com/discussion/140949/photogrammetry-thread-best-practice
Re: Modeling a city in Maya 2012 for Unity - Tips?
Reply by
bpears
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May 2013
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Technical Talk
Not looking for something to generate buildings... Trying to understand best texturing practices for a city with LOD building versions.
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