Thanks, guys. I'm really glad to hear it! Indeed, the others are going to get it done; It'd be a bit odd to have random characters with a different kind of head, yeah? Finished Ellie. Again. Again. Again. Again. Last time, promise. Got a nifty rig for the eyes. I took a page from Hazardous and separated the various pieces,…
I think It's getting well, but you should take care about compostion to get better! Your point of interest which is the character, and her head, is quite on the centre of the picture that is not that good. The way you placed your camera seems to be a one vanishing point perspective, the is not that good too... You should…
Sorry dude I've read that like 3 times now and I can't make heads or tails out of it. What are RollThrust and Pitch Thrust? and is maxForce a variable created earlier in the script? Sorry I'm not getting it. Why Normalize the right and forward vectors if they are already unit vectors? Can you show comments or psuedocode…
the main shapes of the limbs and torso and head appears to be a bit square. I think this has come from you trying to match front and side views too much, in general terms the muscles work in helix's and spiral down the limbs. I'd go back to an earlier subdiv and get the shape of main elements like the rib cage sitting…
You've modeled the head too low an angle, the one in the photo looks to be closer to a natural resting angle. Everything else got skewed from that. Step back to lower subdivisions to smooth out the clearly incorrect wavy surfaces on the side of the cranium and jaw/cheeks. Go ahead and sculpt in jaw, cheek, and bone detail…
For starters read this: http://wiki.polycount.com/wiki/Normal_map then look at this legendary explanation: You might also want to check out this: http://wiki.polycount.com/wiki/Vertex_normal To sum things up: You need to bevel the edges on your high poly; If you don't they will look really ugly and jaggy in your bake. I…
Thanks a lot guys, it really means a lot. Now, since I'm pretty much finished with the sculpt I might as well get started on the low poly, but I have a question for you experts: should I retopologize the head and the hear/mustache separately? My instincts tell me I'd get a cleaner bake but would it make it hard to do…
hello, is there a simple walkthrough pdf or something for someone who hasn't used xnormal yet? i'm heading out so i don't have time to read through 18 pages of this thread. hahaha. i will later tho...i promise. however, i'm getting close to mapping a new character and want to try xnormal(been using max). also, does it…
Definitely apprecaite your comments Sean. Always good to hear from you. And how many times do I have to tell you I want to get into the industry? Planning on working on the high poly versions here soon One last bump, I hate bumping and don't want to spam the board with this, but we really need some more talented artists on…
I would also add Capcom is ridiculous for yet again failing to realize people without HD tvs would like to read the on scree text. currently have my 360 hooked up to my monitor and the difference is stupid. In the Challenge Trials (Chun Li Challenge 4 on Normal) on my TV the combo text in the upper right is tiny and only…