I had to do something for myself between all the client work and other projects; also had to be something that's not cyberpunk or sci-fi, so it's always nice but tough to engage in the usual introspection of "What else do I like to draw besides robots...? hmmm..." That along with the challenge of carrying the same…
I don’t know how relevant this is, but I came to such a decision. Maybe someone else will come in handy. The bottom line is to raise your floater higher so that it does not cast shadows when baking, on the lower object
While quality is certainly appreciated, whether it translates into a 100% chance of a job to the exclusion of every other factor that influences the hiring process is debatable. For instance I think it does matter that this project comes from Quixel, and the people involved have a fair amount of credibility that is useful…
Is this for university? It very much sounds like it's for university. If you're a two man team and he won't give you access to the engine that is a major issue. Like everyone else has said already. Is your teammate also your friend or are there more people on the team? Was this group formed by you or someone else? Can you…
now...Crits time! stevston89: Looking pretty good so far, but the face is a bit strange imho. The eyes go far too back in the side of the head and probably a bit too high. Also even if the concept gives her a quite squared head i think you put in too much jaw and cheekbones. iniside: I agree praetus on not putting in…
found solution made by Vojtěch Čada or Swordslayer original link and script is here : https://forums.autodesk.com/t5/3ds-max-forum/auto-snap-verts-to-whole-numbers-on-object-move-or-dragging/td-p/5452916 I merged his both object and vertex snapping in one tool for convenience ( pardon if the script is a bit…
Very bad, here's some bullet point thoughts from me in the order I had them: 1. The first thing I see is a full-wide banner of some work - some decent but uninspiring shipping containers - clicking them reloads the page. What's the point in this image? to take you to the main page? How about having 'Robin Schmidt…
I've been doing some freelance jobs in the past for clients I knew a bit. With project-terms clearly defined from the very start. Like price and time scale, poly and texture budgets, visual style/concepts etc. They gave me sample textures and reference 3d models so I could adjust my work to it. There was little room for…
Asorson Studios is not a corporation, and I do not aspire to become one. We are a very small collective of independant contract artists, just like everyone else posting here. We work together because no-one has the complete skillset to do everything alone. For example, I am a modeler and texture artist, but I cannot…