Thanks for the comments :) Yellowed and saturated the armor a bit so he stands out more against the environment. (also mesh is still wonky from the default skin bind) Need to finish the hammer textures, clean the rig and polish everything
I think he might be talking about the global Ray Depth Control, on the Raytracer Tab (Scanline)? I think it defaults to 9 and I thought it only worked on reflective surfaces, so that might not be it... Maybe its a MR setting?
That's a big improvement. I love the side pose, there's a lot of character there. I think in the front shot the feet might be too far apart, they seem a little wider than shoulder width apart, which is kind of a good default pose.
Looking great, one little thing tho would be to show the head shape under the hair. Oh and black on white is kinda bad, least in Max edges are white by default and over white background you cant see them.
the skinWrap modifier in max 9 also kicks ass for transfering weights by vert position (not sure if this is similar to skinUtilities, don't have max in front of me at the moment). i've used it a few times at work with the default settings and it's worked perfectly.
I used brazil for that, i dunno why i use it . Uber small update: Used default scanline renderer on that one. Im gonna start the head soon. I might just redo the freaking hands if i have to :\ .
Well, that's because it's UV channel 3 :P By default, you're using channel 1 for diffuse. Different channels are used for different things in different engines, so you need to be specific about what channel those new UVs are in. :)
nah, the camera or lights shouldn't affect the actual normal maps created. The preview image that it shows you when rendering the normals may change if your using default lights and move the camera, but it won't effect the actual normal maps.
Hehe thanks R_Fletch_R, appreciate the explanation! So if you don't give a mesh a channel for lightmapping, what happens in UDK by default now? Does it not get lit/cast shadow or is it just a lower quality than if you use a lightmap?
Now that they are owned by the same company they really should spend a week and have each team set up some defaults for people switching back and forth between both apps. Knowing them they'll probably just buy switcher...