Oh thanks Mark, I had a concept I was following which had the lock attached to the wood and like that. Only thing I did miss was the handle. I will surely add more detail to it.
If anyone has anything they would like to add or think should be modified on this skin I am up for suggestions. P.S. If theirs anything I did wrong when submitting this please tell me
Sorry for the late reply, finally fixed it and moved on, though I think your solution is what did it. My stack was getting all messed up so it wasn't seeing when to add the bones.
How did Mr Patrick put it?, "Say, that's a nice bike". Good luck. I've helped a few friends (and my dad when I was a kid) with similar projects. Looking forward to those photos..
This is a really unique piece, I love the style! My only suggestion would be maybe add some wear decals. And did the texture come out more yellow than it should have in-game?
havent updated for a little while, my dad had a minor stroke and Im starting work on dom war minis and stuff. Did this quick model to test 3Dcoats cloth and new shaders etc
It's literally been years since I've made any physics assets in Unreal so I might be way off here... but off the top of my head did you add it to the level as a KActor?
You're unfortunately unable to add additional mesh groups to a project once you've created it. A workaround of sorts would be to export your current textures and load them into the prebaked slots for the head in DDO's base creator.