Update! Jan 4 _____ It's been a few busy months, so I have only been able to work on this every once in a while, but hopefully I'll have it finished in a few days. I changed the composition and initial values a bit so that Aurelion wouldn't be blending in with the background as much, rather than having the focus be…
Quick update for Fri... oh wait Its three am so quick Saturday update. I decided that since I will be adding gold detail later that the yellow lines would make the weapon to crowded: Afterwords I finally imported something into CS, just to make sure the pattern looks good in game: So yeah, now I'm going to take a five…
I thought I would check in on polycount to see if anyone had any studio updates for gamedevmap. I'm planning on doing the August 2017 data drop in the next eight hours! My intern and I are already working on September's data drop, so if you're seeing this after August 26th, please still leave updates here or at the contact…
Hmm i get that but it's not like creating your own means it has to be complicated to update. Mine takes a matter of seconds to update as all the images are on dropbox and the pages are super simple. 1) http://www.polycount.com/forum/showthread.php?t=91572 :) 2) https://www.vidahost.com/web-hosting/overview It's gone up a…
One final update on the barracks. Since the last update: - Created 3 separate fuse box props to be used on all of the buildings and added them to the barracks - Added many more signs to the barracks - Added dead cage light props - Tweaked lighting - Adjusted some texture's brightness and contrast - Added and adjusted props…
@Leinadien Thank you! I modified the arms a bit, but I think I need to do it even more to get to your image. Day 21 update: Just a quick update as to where I'm at as I completely forgot the time, and need to head to bed -.- As I've seen a few having their models in colour, I thought it would be fun to see how mine would…
Update: I "finished" hand painting the tree branch texture, next is to paint the branches and body of the tree. This is my first Hand painted texture so any input would be nice. I keep seeing Jessica's work and its just amazing, I really hope I can get something like her's in future updates. Tiled Less Tiled More Thanks…
I did do just that and the problem still persists. @Froyok Is there an update to the plugin for UE4.13.2 that'll work with SD6? If so, I'll check and make sure that the plugin is updated and try again. I know that 4.13.2 and 4.14 use a different compression for use with normals, but because of the new change, the plugin…
More update, we are going to update on the website soon. Please read in full here: http://www.indiedb.com/games/them-us/news/2nd-news-them-us-new-characters-animations-and-video-teasers And for people not liking to read: Movies: http://www.youtube.com/v/fywJk2aiQ_s http://www.youtube.com/v/u1x2sSn2GCA…
Man it really doesn't like some links I'm trying to post for some reason...tell you what, keep an eyeball out on the links I've posted above, those should be regularly updated (just updated the designer and painter ones with iray and the baked lighting filter respectively, if you haven't checked those out yet totally worth…