You could rotate the tank 45 degrees, make the plan you have hanging bigger and draped over the tank-when you texture it, make it camouflage netting. It would solve the issue of how you got it in there.
So far I've been able to solve all the puzzles on the first try, but some were really, really hard... interesting touch though. Jumping in the tombs gets me really annoyed sometimes, on the other hand.
BSP tuning will help your speed, but it won't solve crashes. Mental ray fatal errors seem to be dark voodoo magic more than anything else. Export to a new scene, restart the computer and sacrifice a goat.
I've got Ico. Great design and environments but the combat is crap. The enemies are really cool but I almost wish they would have just left the combat out. Its' strong point is definitely exploring and puzzle solving.
Kat, that must be it the material when you mentioned unsmoothtangents it hit me. I didn't create the material so I will check it. Hopefully this solve the problem thank you very much for all your help. Ta
naw. i got two monitors. and reset should have solved all. i'm still having some really weird tab issues.....dl'd new drivers to no avail. thanks dude. but something weird is going on.
pretty straightforward. I think the result is pretty nice except for some artifacts that i need to solve later. Will i have problem rigging this later? especially for the skinning part cuz the vertices are INSIDE the armor.
I wrote my own but you could try this... Flatten the UVs in their W coordinate before running the tools and see if that solves it. A number of UV operations cause shifts in W and that will mess with the maths used in the texel density tools if it's not accounted for.
Hello , Ijust baked my model and all went fine apart this little spot here I can't understand from what's from ... I checked uvmap and are fine, models are fine both hd and lp ... what could it be due and how can I solve it?
its ok I solved it, although the hair shader itself does not behave very well under differing lighting conditions like having a rim light just messes it up, with random white highlights everywhere