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Thanks for that! The most problematic matcaps have been attached. I have found that framing a subtool with the matcap several times causes a crash; multiple movements (zoom, rotate mostly). My only solution has been to have a ZBrush inclusive matcap on the subtools, do my posing/positioning (not much posing with skulls)…
i thought having some static highlighting on textures was bad? or is it ok if you're just doing the very low level highlighting, similar to shading? as for crits, the guys claw hand has hoirrble (none?) uv mapping resulting in a swirly mess. the colors just seem too bland. the textures do exhibit too obvious banding, you…