Some Typography and Graphic Design fun :D Top/Middle bridge from my bridge silhouettes, team has agreed upon the design and I am taking it to the next step. I will be modelling it out in the coming days to be added to our current level project. Comments and Critiques are very much appreciated! Only makes us all better…
Time for another WIP ^_^ Almost forgot taking one before going too deep into detailing (it's nice to see in between steps, from super simple to super detailed). Mostly focused on pushing the lighting and shading, as well as started to clean up a bunch of stuff and creating proper edges. All groundwork for a whole bunch of…
Hey there, i have finally found sometime to work on her. I corrected some proportions problem like the size of the head or the leg. Then i worked on the blocking of the cloth. The top has been made in marvelous designer. Still have to work on it to have a good base. I am not sure about the size of the boots, it is quite…
that doesnt look like a baking error, but a "simple" projecttion error? what does the baked mesh look like without the texture applied? a quick hacky fix would be masking the edges and highlighting them to blend the top end the side together a bit more.
Hey hello ! Nice to see you there :) You could put blue lights on the back and the top of your scene to have some more color variations, like in the concept maybe ( and you forgot the trees on the last image :p ) Also by now we can't really get a sense of scale imo, maybe it will come with some smaller details. :) Can't…
So I've moved the guns to the side, and I think it looks much better! Just need to figure out how to secure them, and come up with a means of entry for the driver. I thought about just putting some makeshift steps over the top of one of the ammo drums, that he's just bolted onto the side. I'll get those done today and see…
Hello! Looks good so far! Small areas that could use a little more love: The blaster tip holes- they feel a little "stuck on". The two semi-circle stips on top of the scope feel a little unrefined in this shot. Other parts of the weapon are tighter so this stands out. The handle horizontal cuts could have a little variety…
I think you should take a step back and put some good reference of his head next to yours, his skull is much broader at the top, the eyes have a totally different shape the nose is more curved etc. Also his body proportions seem a bit different. The only thing that really makes your character lupin is his colors and…
Pogo, hells yea man. Still getting the hang of what will show up in normal maps and what won't, what's best to model in etc. Will keep it in mind for the next few assets. Oniram, there will be a processor/grinder on top of this thing but you're right about the sharpness of the chipping, definitely needs to be stepped up.…
*not a character artist* I'm going to point out a few things which stand out atm. Merlin: Roughness values need work. Poly distribution is a little weird (beard seems to have way too many polygons, or the rest of him seems to few). Cloth looks a bit funny. Boar and Dr Strange have hair which is way too thick. Dr Strange…