The layout looks pretty good compared to the images I just looked up for Tina's room on Google. I'm curious, are you aiming for realistic, stylized, or cartoony for the final aesthetic?
Your lip smaller volumes are not where they need to be atm. I'd exaggerate how realistic they are and nail it anatomically correct before "softening" it to make it stylized. I got this from Felixenfeu
It's really beautiful. I like the addition of the wireframe on artstation. Maybe an explanation of the shaders/textures used? I'd love to see how you created such a realistic glass material. :D
Thanks so much for the feedback! Making the dice bigger would definitely add to their visibility and giving the coins more variation would make it more realistic! Thanks again :smile:
Very clean and sweet. Bit of vertex color occlusion on the house ? The stones and stone wall are maybe too realistic (compare to house stones), have to be seen in a complete environnement though.
I don't think it is monitor settings when the hull of the ship looks pitch black. Most of the scene seems lit realistically, but the dark hull throws off the scene for me.
why? The gun is barely past blockout stage. (assuming you are going for something realistic) Do you have some sort of sketch/ref/concept you made for that gun?
I've been getting a lot of vague/canned responses. To clarify; Get paid for skinning, texturing, and rendering (in 3dsMax, the animation files will be provided) the pictured character photo-realistically. Thanks.
Use area lights, ambient lightning and mental ray. Then you will get very realistic results. This tutorial will explain how to set up this kind of lightning : http://vimeo.com/6625046