I think the above post deserves its own thread. It's a tough call but here's my best guess based on the scene (actually my best 2 guesses). 1) Tile textures with some unique overlays. 2 for the ground, blended using whatever method available 1 for the concrete ground floor (with strategic cuts to start the brickwork in the…
We at Team Blur are committed to bringing you the very best experience you can get from a free online game, and as such we know we can't do that with as small a team as we have right now. Currently the team consists of three full time members, Berserk working on code, Mo working on weapon models/animations and myself…
Anthy9986 - I guess I was trying too keep the number of Static Meshes in my scene from getting too high. Here's an image that shows how I've broken down all the static meshes in the scene. I originally intended the scene to make better use of modular pieces, but I ended up trying to stay as close to the concept as possible…
nick: Not sure if you read the note at the bottom but I'm taking your feedback none the less, thanks a lot :) brandoom: Thanks! Yeah I'm feeling it might shift the focus so I'll give it a re-do, cheers. I tried some of those suggested details (there actually are fingerprints in the specular, could be that the lighting is…
Hello! I must say, I'm very impressed! As someone who also works on an Indie Card Game Project, and who is not yet up to par with full-blown professionals I can definately feel why such a kind of motivation can be great. I really like the fact that you're extremely consistent with your style regarding these card designs -…
So I've never done any type of lighting really. Any help? I'm assuming a point light for the walls would be ideal, but I'm having some odd problems. Any way to make certain lights not create a lens flare? I know lens flares are the greatest piece of technology ever to grace movie and level creation, but it's a bit much for…
@Striker - Nice self portrait :3 @Funky - aint nobody got time to tie dem laces is right! @Scythe - thanks! @Arkadius - hahaha, good point. I think i've finished.... two maybe? eventually... kinda... Did some more things, a bunch of other things still need cleanup, and all the hard surface stuff is just blocked in.…
Askhat- Thanks. I agree about some of the highlighting stuff... though I do like the red pattern (that's why I painted it in poopinmymouth - I might be making some quick fixes to the texture... highlights, and some hair alpha fixes. Glad you like the face. Zcubed - Thanks. About the arms, I like 'em that way *shrug*. But…
Hey man, I would increase saturation on the grass, and add some cards to create a more "3D" look. Right now you're using 1 card and it comes across very flat where is crashes and creates a tangent with the ground. In addition your bricks look muddy right now. You may want to play with your normal map and try and get some…
Wow, that face is freaking awesome. Love it! One thing that grabs my attention right away is what seems like a texel resolution mismatch, between the perfectly sharp face and the somewhat blurry hoodie and chest. Maybe an aniso mip filter might help with the top of the hoodie? The chest almost seems like a different style…