Has the 3D layer glitch that people use to make 3D back grounds in lbp 1 become a feature ? or the double thin layer glitch ? has that become a feature in LBP2 ?
LoL is for squares and lamers. HoN is where the real hair-pulling, teeth-grinding, monitor-smashing rage happens. I suppose that means HoN is for squares and lamers too. Hmm.
Hey guys , i'm making a set of military binoculars. I had 2 texture sets, 1 is the mesh 1 is the glass lens. When I show both individually everything is fine but when i have both layers on at same time the lens layer disappears
-Day 08: Layered- I tried to make a safe hidden under multiple layers of wallpaper. It could be a lot more polished, especially the safe, so I might edit this.
Put your Ref Planes in a new Layer and set te Layer's Shading Mode to Shaded...that way the Blueprints will stay shaded, even when you switch the Viewport to Wireframe.
Hi! So, I've already painted this layer with base color and other channels applied, but I forgot to apply the Height as well. Is there a way to sort of convert my already painted color channel to b&w height map in the same or different layer? Thx
GAME ASSETS PICK UPS i've blocked out some of the picks up seen here. KARLY the player character is based on my sister. her favorite colors helped define the color palette used. TANK 1 - DAHLIA this tank was named after my niece. armed with a machine gun, it can dispatch the Emperor Scorpion that blocks the path to zone 2.…