Problem solved! See UEanswerhub for more details: https://answers.unrealengine.com/questions/195802/ue4-landscape-height-blend.html Summary if anyone else run into problems trying to get landscape height-blend with tessellation to work: Some of the fixes i applied that made it work : - Enable tessellation, add Flat…
VPN aka Virtual Private Network makes things like Skype/Hulu/Youtube think you're in a different country. In China VPN is pretty much a must for westerners who don't want to be stuck with Chinese equivalents of youtube/twitter/facebook/etc. Also it often passes through the Great Chinese Firewall more quickly - thus faster…
Back again with another update. I spent a lot of time messing around with various ways to create foliage and this is where I'm at after a lot of experimentation. I still want to create a few more foliage pieces to add a little more variety, but for now I'm satisfied with what I have. I figured out where my performance…
I have no artwork to post, but I just wanted to say I'm really impressed with the end result of both single-player and multiplayer that the team here and at The Coalition put together. I think it might be the furthest I've ever seen UE3 pushed, and not only did the guys and girls on the dev team make it look amazing, we…
To use name matching, simply name your high and low poly meshes appropriately, and then load the meshes via the Quick Loader in the Baker object properties (the Load button inside the Quick Loader tab). As for exporting out of Max, there shouldn't be anything special you need to do. Just make sure you're only exporting the…
Cars, among other products get more complex and inventive as the manufacturing processes get better. I wouldn't be surprised at all to see that newer cars are harder to model than older ones since their shapes are developed a lot more in wind tunnels and with more complex computer programs. Going way back, cars used to be…
you can do this with the regular batch bake function as well. Here is how. I use a MIB_illum_lambert for each group or color etc. I set all of its attributes to the targetcolor (ambeince, ambient, and diffuse) I make sure that there is no lights in my scene, and that "enable default lighting" is turned off in my render…
I kindof see them as a blessing and a curse. On one hand, it is pretty damn great that Maya has the option (well, the 3 options actually) without the need for any third party script ; but on the other hand, the fact that it is enabled by default and without warning is a pretty terrible idea. Many users are not even aware…
1) I've never found a way to do that, it's all or nothing it seems. 2) You could apply a semi-transparent material to your retop geometry. Sculpting tools will override that. No way to control Z-Depth, sadly, the best we can do there is to bump up the near clipping value on a camera a little to avoid some z-fighting. If it…
It differs, Unreal for example has no bounce light out of the box so you need to fake it with extra lights, but on our latest project we integrated Beast from Illuminate Labs to do our light rendering which enabled us to have bounces and color bleeds etc, but as I said, its different from project to project. Lighting can…