Does this apply to character artists too? I'm trying to break in at the moment, I'm sticking to characters but I honestly dont know if I'm barking up the wrong tree. I haven't seen an entry level character gig yet, and I dont think that my folio is strong enough to apply for the experience required positions. I see a fair…
::00Zero:: Sorry Serozh maybe in future I change faster server. I knew your work earlier. Amazing! Thank for Reply. ::Sandro:: I'll try correct helmet. Thank :) ::n88tr:: ::Belias:: Thank... You mean transparent on visor in concept ? First I rendered body, some element "Armors mainly". After I drawing in photoshop. I…
You're using may types of trees and your green color palette seems to be very wide (when looking to grass/bush vs tree). Grass and stones makes a path full of chaos - it's so obvious path that only a dumb won't follow it. That's bad of course. Look on a natural path: http://localhs.com/images/natural_briges_path_lg.jpg…
Hey Guys, sorry for no work recently just been trying to get some of my written dissertation done :( . Back to this soon though!! I have a whole bunch of assets that aren't quite in the same style which I need to revisit which I'll try to post up tonight or tomorrow for your criticism. :) Don't worry I can take it!!…
Thanks for the responses guys - sorry, should've been clearer - yes I'm using 3ds Max. @csprance - thanks for the video on Smoothing Groups, it was useful, especially for the front of the bag that I'm creating. I've assigned the loop of polys a different smoothing group and the issue has been resolved. @Synaesthesia - when…
For this asset, I wouldn't worry about displacement unless the camera is going to get macro-photo close. Bump vs Normal, the nice thing is that you can mix both, so you can have your geometry normals and surface detail separate if you want. Or even blend two normal maps in the same fashion. Bump is almost exclusively fine…
Thanks for the response guys, most appreciated. That sounds like a good idea, the only draw back to that I see if that we have several 1.5km benches that need to be minded which would mean they would have to be broken into heaps of these chunks, which im worried about performance issues if we put the scene into unity. A…
the point they are trying to make is this: how are you going to make normal mapped muscles? you are gonna model them in then extract the normal map data right? well if you are gonna model all those muscles, and the polycount doesn't matter anyway, they why bother with the normal map. it will probably look better using the…
Wow..thanks for all the great advice and good wishes.. So far so good, with weekly visits to the Doctors office Jess is starting to feel better, and eat and drink a bit more.. Perhaps in a few weeks she might be able to ditch the I.V. Oh, and my little collection of sonagram pictures are always a kick to look at.. TINS: As…
That's normal, hthe japanese one doesn't have it!! But don't be worry, I'm french and already ate lot when I was in France ^_^... Sorry the download picture is not really design :D Anyway click on it and download the Hires pictures! You will find more about this specimen on : -…