My mental list of things to change and fix/fix: Custom sky box and to have it update to the time of day correctly Replace the speed tree textures to my own work, feel better about it Import proper painted weight textures for the terrain Air fill, some kind of partials to fill the air with, not sure what (leafs??) More tree…
i agree that you are approaching this a bit wrong. Pick one specific type of pants or shirt with only one material in mind and just gather reference that pertains to your subject. also, folds are never "random." they are caused by specific pressures and materials pushing against each other...like ur knee pushing against…
[ QUOTE ] JKMakowka - How can an image file help them confirm my address? I don't know much about e-mail so I didn't know that it could be done. [/ QUOTE ] If you open a html email with a picture in it it gets loaded from a webserver (often it is only a one pixel picture to save the spammers webtraffic). Now if they have a…
Not really seeing how that layout is working...first of all when say doing a wall you should have that take up more of the space in there insetad of randomly sizing them about. Keep in mind the walls are more often seeing in the camera...so other bits like the roof which you don't see up close and on camera as often you…
Well its been quite a while! The 3D visual team at work has been pushing towards getting into more interactive projects. I have been leading the charge since I have always found interactive media interesting. Back in collage I took a few courses learning Macromedia's Director and learning the Lingo scripting language that…
If you want the objects to remain static you'll probably have to add the specific actors into a separate persistent level (in the Generic Browser/Level tab). You can then add a trigger volume that will set that level's visibility based on it being touched through Kismet. It'd be in New Action>Level>Change Level Visibility.…
Well I've never paid much attention to Miley Cyrus before, but randomly on Youtube I found one of those silly Hollywood videos about celebrities and there were a bunch of jelly haters in the comments section saying things like her haircut makes her "look like a transvestite" and other completely stupid things. So, I looked…
Thank you for sharing and nudging me a bit. Appreciate it. I'm going for standard game asset, normal wear, meaning how it would look going into battle or in your inventory. It's been used in battle before for years, but not very recently per se. It should have evidence of being a vehicle for heavy use, but still clean…
Texture flying off, like "random geometry spikes" is usually a sign of graphics hardware overheating or dying. Not to freak you out, since this doesn't look too bad (this does: http://imageshack.us/photo/my-images/230/53910883bx1.jpg/sr=1), so I don't really think it's that. I'm sorry I don't know too much about this stuff…
Right now the wood grain (the rings/wood pattern/howeveryouwhannacallit) doesn't look natural. It doesn't follow the shape of the wood. Looks like you just randomly slapped a photo without paying too much attention to it. A few examples of what I mean;…