'Narrative' driven (and i use that term EXTREMELY loosely) fps is a genre that has long since gone. Doom guy is given a narrative by the fan-base, but in terms of gameplay and the story itself, he's not given any characterization at all. Duke Nukem was a satire on other FPS games and movies of the time. Joanna Dark was…
Project Info Team Name SharkMissile West Project Name No Sanctuary Target Aim For sale online & pre-orders with playable beta/alphas. Compensation Plan Since this is a unfunded indie project we cannot promise any pay, though if we are successful we may be able to fund the project based on pre-order/beta income like some…
Hey everyone, thanks for the feedback on this piece — the anatomy critique on the foot was correct, so I went back and fixed it. I've updated the image in the original post with the corrected version. Quick note on my workflow, since it came up in the comments: I work with AI generation as a starting point and do extensive…
We are developing a stylized mobile game and are looking for a programmer who can help move the project forward together with our lead programmer. We already have a strong technical foundation and several systems in development, but we now need someone who can assist with implementation, optimization, and further expansion…
My name is David and I am the COO of Labpix Studios a small independent gaming company based in London. For the past year we have been working on our first game to be released on Mobile (and potentially Steam or ambitiously Xbox Live???). Our story is quite extraordinary as you could imagine with any startup and possibly…
Hi! I’m a Senior 3D Character Artist with 10+ years in game development and outsourcing studios. Currently available for freelance / contract / remote full-time work. Experienced in: * AAA / AA / Indie production * Real-time characters for Unreal / Unity * Cinematic high-poly characters * Outsourcing pipelines and remote…
Hey, my name's Gavin! I'm a self-taught artist who's been poking at 3D for several years, mostly making prop/environment art. Polycount's been a big help for me, and I felt I might as well join, post stuff and help other people if I can!
Awesome idea for a wheel, goes with the barnacles good. Think I'm done buggin ya for awhile. I did figure out what the Ogre/Lexi Viewer material issue was though. Not sure how to fix it but have found a workaround. When exporting a single mesh that has multiple standard materials applied, the oFusion exporter for max…