Well you dont really want to turn off shadows. I would try using normal thief or editing the normals. If you are proficient with shaders you could try making a custom lighting function because afaik that is now disabled in ue4.
I've always found the Thief series to be particularly good with horror. During normal gameplay, you're hiding from normal people anyway, so when you add horrific monstrosities instead... Cry of Fear? Man, that game's overall design was pretty terrible... Unless it's a sequel that you're referring to.
Okay. It looks like he has the talent to paint nearly every thing. Other then normal art thiefs he dont copy paste a texture or 3d modell or reprint the work. You can say he stole the "composition" or "concept art" okay but the work itself is his own.
Try this script. http://www.scriptspot.com/3ds-max/scripts/vertex-normals-stitcher You can also create reference mesh (duplicate separate meshes, attach them together, weld vertices). Then use normal thief script to copy normal direction from reference object to each target.
Did you think about first person camera? Painkiller, Dark Messiah and Thief come to mind as FPS with projectile based weapons. Any gameplay aspects that make it neccessary to be a third person camera? I imagine switching has potential to reduce the amount of work: less player anims, room for fakery, less camera struggles…
How about people who are willing to relocate to LA? Also you should hire me simply for having played the living hell out of Keef the Thief. It was the best game ever and I doubt almost anyone knows you guys even made it.
Oh damn Dave....you are KIDDING. Can you stay out of trouble for 5 minutes? =] Sorry man, hopefully someone out there sees it and you get to beat the snot out of the thief. I'll pass along the description to some of my non-net Seattle friends. Good luck dude.
Im between shitty jobs right now. But I am an apprientice for a toy action figure sculptor and get paid a small tiny amount (I CAN AFFORD TOILET PAPER! YES!). ::: So ndcv, does that mean sometime in the distant future you might have the option to resurrect Thief?
Deus Ex 3 Thief 4 TES: V Witcher 2 Mass Effect 3 Dragon Age 2 Dead Space 2 Batman 2 Portal 2 Rage Brink Space Marine Weeeeee....no work done for me next year. :P
conform compound object as shrinkwrap replacement probably And 3d party tools for normals transfer like Noors Normal thief Neither work same interactive and easy as in Blender although. Perhaps could be recreated with Max Creation Graph but I have no idea how. Too crazy convoluted even after Houdini