I have too very major issues. The item system and the constant berserker mode. This "pinyata" item system is really silly and dumb. It removes the need to utilise level resources effectively and it removes incentive to explore for secrets if health and ammo spews from enemies constantly. It might remove the fantastic…
Obviously biased, but there is a bunch of OpenGL features + NVIDIA extensions (bindless family) that allow to give you very high amount of drawcalls + different constant data/textures per call as well (which do not exist in DX land).
Awesome! You 3point guys rock, can't wait! And I'll be all over anyone who mindlessly bashes Autodesk as some souless monolithic machine. These guys are out there, listening to real customer concerns, and adressing them directly. You don't see that often, and they should be acknowledged for it.
Grinding game is different. You can do it half-asleep without thinking too much. While learning you want to be fully aware of what you're doing and also think about your art. You cant just mindlessly click buttons and expect to learn anything.
Look, this is going to get us nowhere. The links he posted worked fine for me, and the gameplay video on the studio's website was did a good job of showing off the overall artistic direction. I'd much rather focus on actually seeing if we can help as opposed to mindlessly bickering.
I belive that life can't negate itself, so the "purpose" if you are looking for that can't be one that can be furfilled or defined at a certain point it has to be a ongoing process. I personally see "life" a bit broader because I try to avoid these endless nitpick discussion (with myself to ) what is classed as life and…
Your materials don't seem to make much sense, the bulk of the gun looks like raw untreated metal when all weapons have parkerized or otherwise treated metal (especially modern ones). Get some reference and study materials you'd use on a weapon, don't just dDo it mindlessly and call it a day.
WE WANT YOU Hello, We are a small developer team looking for a 3d Artist and/or animator At the moment we are: -a level designer -3d modeler - me: game designer, programmer and animation. We are beginners but we are willing to work hard to make it in the game industry. So if you know a bit about animation or 3d modeling…
Tacit - Thanks man, I've always been a fan of your work. :D ^ Guys, it's a bit of a mean question to ask an artist to explain their style to you and why you should like it. :p When it comes to expression, it's all mindlessly unconscious, asking anyone that question is just going to put them on the spot and make them feel…
my bits of advice.... - get your name known by lending a hand whenever you can, this makes friends quickly with both teachers and fellow students - get involved, which it sounds like you're already looking into (the clubs and such) - have fun Sounds mindlessly generic, but never forget you're going there to better yourself…