Final result. Hello polycount. I'm starting a new project for practice and training. I want to make it in a dark style, maybe like in dark souls, eg. Here is concept, that I found on pinterest and fast blockout.
Here are some characters of a personal book-project I am working on. Ideas for new creatures and critique of cause, is always welcome. These are the main two characters
Base Mesh modeled in Maya 2016 to be exported in zBrush and detailed. Base mesh - Wireframe This weapon is part of a bigger scene wich I am working on.
Hello, Everyone I decided to try my hand at making a bow, and this is what I came up with. So let me know what you think and how I can improve it. As of right now all it has on it is a diffuse map but I am working on making a normal and spec map.
Hey everyone; This is a prop for a larger project, a fanciful/medieval armory environment it is currently un-textured and as i'm still working on the mesh, any feedback is much appreciated!
Hey guys here is one of my first PBR models and before I move on making more I'd like some serious critiques. I used 3DS, Zbrush, Substance and Marmoset. The concept for the sword came from Prosomogy