Nice work! I wonder if you can leverage a trim sheet and mirrored UVs to do a lot of this? Because those details seem very symmetrical. If you use unique UVs for everything, you'll be limited by texture resolution. But if you break it down into a trim sheet of repeated/mirrored patterns, you could have very sharp texture…
Hi everyone! My name is Syoma, and I’m a 29-year-old 3D artist specializing in Stylized 3D Art for games and other creative projects. I’m currently looking for exciting collaborations and projects to contribute to! With over 12 years of experience in 3D modeling, I primarily work in Cinema 4D but also use Zbrush, Substance…
Hi! I think it would help if you marked the area you're are talking about. The most prominent feature I see is stepping along the edges due to the resolution and grid topology of the mesh that's being displaced. Suppose you could work against the stepping by adjusting your content to have a bit more rounded-off stones…
I'm currently trying to skin an alien death tentacle, and I dont know if I'm going about this the wrong way, but heres what I've done so far, followed by the problem I'm having:- -Created the main body of the tentacle -Unwrapped it -Created a lethal "barb" which can be extended from the "mouth" of the tentacle (a seperate…
With over 180 cars from the world’s most iconic brands, a massive roster of thrilling tracks, and new VR support, Project CARS 2 is right on track to becoming your next favorite racing game. We talked with the folks at Slightly Mad Studios and came across these exciting gems on the development of Project CARS.…
Hello polycount community! A few months ago, someone on this forum posted a nice concept of a cabin, floating on a big tree in the clouds ;) I really liked this image and I decided to model it and make it live! Here is the concept, made by Mathieu Leyssenne (aniii.com): My goal is to stick with the cartoon style and to…
TL;DR My website with portfolio (check YouTube channel for more) http://sergeizemtsev.tumblr.com/ If you want:* Atmospheric and eerie soundtracks in the spirit of Yume Nikki * Paranoid post-punk and insecurity like Berserk and Paprika soundtracks * If you conceived Persona and Danganronpa in the darkest colors * You need…
Hey folks! I've been modelling props for a good while now but i realized how desperately i needed to add environments. I found a concept that i wanted to do in modular pieces which is this one by a Lim Hang Kwong So far this is what i have thrown in UDK so dont mind some of the smoothing errors yet: And here is the…