Wow ! it looks so cool! :) !! did you do it all by yourself? If you don't mind I have a opinion about it , at 00:29 that camera jump was a bit distracting :p but it may be part of the esthetic really enjoyed it :)
Tom's hardware has some benchmarks looking at 3D application performance in Vista. In general, 3D apps are much slower. Vista is not an OS for workstations. http://www.tomshardware.com/2007/01/29/xp-vs-vista/page6.html
anyone ever notice that the main white supr guy kinda reminds you of Doc Brown from "Back to the future"? This guy http://images2.wikia.nocookie.net/__cb20120904231638/breakingbad/images/c/c1/5x8_Gliding_Over_All_%2804%29.jpg
Great work everyone, good to see people keeping up with the dailies, both on here and elsewhere on the net. "CIA GOT YOU PUSHING TOO MANY PENCILS?" Attempted to depict the most epic handshake in cinematic history for day 29 "United"
June 28 & 29 - Denver, CO @ Red Rocks on sale this Saturday. July 13 - Sacramento, CA @ Arco Arena on sale TBD. Looks like I'm going to 2 shows now :( And what the. Is that Colorado 2 shows at the same place?
the best and imo only solution is to bake it with a cage... http://wiki.polycount.com/NormalMap?highlight=%28%5CbCategoryTexturing%5Cb%29 follow this link and scroll down to: Solving Wavy Lines this is the problem u are facing with your holes. i hope this helped cheers.
did you guys see this http://www.zbrushcentral.com/showthread.php?162584-Carver-s-Sketchbook-%28tutorial-added-Pg-4%29&p=1030280&viewfull=1#post1030280 pretty clean way to quickly get your guides in place
Looking good so far, though I'd like to point out that your Canadian flag is backwards, for example: http://commons.wikimedia.org/wiki/File:Casa_Loma_July_2010_23_%28Canadian_Red_Ensign,_Great_Hall%29.JPG. Both sides should be a mirror image of each other.
The occlusion is done with Topogun, is the same as i did it the retopology. The unwrapping with the maya. Each soldier http://www.vixensfromouterspace.com/development/?page_id=29 share the same body but use a differents clothes, the model in game it'll use only 2048x2048 texture.
I tried to play around with something alike the GGXRD way of modulating the tendency to get lit with one of my toon shader projects for Maya. Skip to 29:14 if video doesn't already. https://youtu.be/FCyRJlSYXXc?t=29m14s