for me it always depends on what im working on, sometimes i start in maya, with a simple block out, sometimes in zbrush if it's something i can start from dynamesh. But at work it's usually maya first.
I'm working on this for my final graduating scene. It will be finished with in a few weeks on account its when I graduate! Please feel free to comment in any way, im open to everything. Thanks!
Hi Guys! My name is Mateusz Baran, I'm 3D Character artist over 2,5 year and I'm looking for paid freelance work Portfolio: http://d4nte.cghub.com/images/ contact: d4nteusz@gmail.com
Specializing in hand-painted 3d models for your retro-mobile-handheld-web games. Plays well with others, offers indie-friendly rates. Paid work only please. www.pixelbutterfly.com marie@ pixelbutterfly.com
I am a modeler located in California I have 3+ years experience with MAYA + ZBRUSH texturing skills. I would like some paid freelance work contact me. me@wartoon.com
Work that speaks for itself Hephaestus Entertainment We are a team of dedicated professionals who provide an array of services like(2d/3d, Animation, Gaming, Comics, E-Learning, Wallpaper And Movies) You can count on our team to deliver pristine quality within the deadline. Each member has a unique skill set to add value…
Hey there, I'm looking for job oppurtunites, I'm familiar with latest technologies in game art. I had experience with low-end, high-end game art production. I'm both familiar in Unity and Unreal as well as lighting,editor etc. 2 years of professional experience. You can see some of my work samples from below.…
What a thrill it's been to be involved in this. I have helped these two insanely talented guys bring their original digital models in to reality. We had them printed and then I handled the molding, casting and painting. The sculpts are incredible and were a real treat to work on. We hope to bring many more original designs…