Very nice but after looking at the wireframe and looking at those braids. My god you could save yourself so many polys in that area alone. I figured you would have them in cylinder like shapes and let the normal map handle it but it looks like each braid is modeled. Granted this adds to the sillhouette but man that…
Here are some wireframe and texture examples, I still need to condense the amount of texture sheets however. Almost all of the assets went through Zbrush too. I'm still thinking of making a scene out of this, perhaps do some kind of rock sorrounding. [IMG][/img] [IMG][/img] [IMG][/img] [IMG][/img][IMG][/img] [IMG][/img]
You should be able to use the model viewer within the SDK to load up things like car/bus models out of L4D. By doing that you can see their wireframes and from there you can make an approximation. If it's a big hero prop I'd say you could probably use in excess of 8-10k tris and not run in to any real issues.
I'm on board with stoofoo. If it takes "30 minutes" to get the same results hand painting then you need that experience to improve your painting. I suggest using a more midtone background. As it is the the wireframe is far more appealing to look at than the textured shots. This is because the flat shading and solid dark…
hey man im gonna crit what i can caus some of your vids wouldnt load for me, the turntable on your first guy the alien with the ray gun, way way too fast. anyone looking at it is going to want to be able to see the details, also the wireframe wipe is too short, tho that may be a result of the fast spinning. -Woog
Actually I completely forgot about putting more wireframes in. I have one or two as seperate thumbs, but it doesn't seem very well organized that way, so I'll have to think about it. Thanks, I feel a little more determined now. I still have to see Legend, omg didn't know it was ridley scott, I am ashamed.
It sounds interesting but the screenshots dont really look that good yet. My main problem with it is the way you have handled colour. Its pure white lighting and it makes the people look grey. Torch light is usually quite warm. Colours are one of the strongest way to cr4eate an emotional response. Also can we get some…
Please post pictures with a wireframe overlay (with quads) instead of those flatshaded ones. Otherwise it is really hard to point out ways to improve the topology. Oh and give him at least a equally sized bulge where his private parts are P.S.: No expert on Zbrushing, but I think you already go too much detail in that mesh…
Hey, there, you seem to have a great start on this stuff. I actually really like a lot of your 2d stuff (the last one is great, got some nice style to it) The first two models are kind of hard to critique as they are in a very early state (I assume) and don't show a wireframe or anything. The plane is a great start. Keep…
Model looks nice, and the texture isn't bad, either. It'll be easier to give good advice and crits if you post multiple angles and a wireframe. But from this view, I get the impression you made the texture a bit cloudy to give the illusion of metallic reflection. I'd advise against making the colormap clouded, instead…