cool work, your art test turned out pretty good man. one thing I noticed with your work is the inconsistent use of tris, for example on the dumpster its nearly 2k tris but i cant see where they are....the wheels are nice and round but the top which has the larges silhouette is like 5 sided.... same for the arch with the…
Well Gir i guess it's an up in the air thing. Good old google has said that in the novels they are portrayed as 10 feet tall. Off of the GW website it says "The Space Marines are the most feared and respected of all of Mankind's warriors. Standing over 7' tall due to genetic modification and absolutely lethal from decades…
Yeah the problem right now is narrowing down the cause, as we've been unable to successfully replicate it internally. which gpu and drivers are you using? and does the problem persist if you roll back drivers to the previous version?
Working title: Project Mirela Short Decription: Emotional, First Person, Drama/Mystery/Adventure in the Unreal Engine You play as a man named Aleron who chose to stay in a cabin in Montana in the Glacier National Park because his bond with his daughter, Mirela, has become too strong after his wife passed away.…
Hi! I'm a third year VFX student and I'm looking to go into lighting for film, so I've started doing some light studies of things I find interesting. I did a fairly quick automotive light study of a Ferrari F60 and would love to get some feedback for it!
If you're a Lighting Artist with experience working in the Games Industry, then this 12-month contract could be the opportunity of a lifetime. Based in guildford, this studio has a fantastic industry reputation and a back-catalogue of recognised hits in its extensive history of games development. Working within a very…
Hi Pogo, been a few days away myself, though I am glad to see your still working hard on this. I'll start by telling you what I am keen on and what I would modify. This picture has alot of elements I like.... The atmospheric lighting is looking great, your so close to perfecting it. The lighting of the sky and fireballs…
Hi all, I have encountered a strange lighting issue, some areas of my meshes in my environment are lighting incorrectly. Please see attached image I have marked with red arrows some of the problem areas. The weird thing is that from a distance you can see the issues but when you come close to the mesh the lighting seems…
Hey! I noticed that the wood material looks a bit off because the grain direction doesn’t match the shape of the object. Could you share how you made the material or applied the texture? I might be able to give you a few tips to fix that. Also, the geometry could really benefit from some beveling — right now the edges are…