Not a whole lot to critique on so far, but it looks solid so far. If you wanna bake it down to a lowpoly, your chamfers might be a bit too tight at the moment. Edges need a wee bit of bevel to catch as green or red pixels on the normal map for it to work.
a detail shader would work good for this, that way you keep the uniqueness of your sculpt, and then when you get close enough there is a tiled lower rez texture. Can also make the big normal map even bigger for more detail, pixels per poly
I was not suggesting you try different edge padding values. Edge padding should be set at a high number like 64 pixels and left alone. Try adjusting your raycast distances. This video might help you: https://www.youtube.com/watch?v=l59_R7RENxE
Hello everyone. Update. Very slowly continue )) * changed the grass. Train has found rust. added the decal under the rails and gravel, as well as some new propsy. Decay of a pixel, nathdevlin do not worry, debris and broken pieces will necessarily be some new image:
Best of luck sinz. And i made a mistake in saying that i used on average two 64's. For one of the titles there was a limit of 3 32's. I can't believe i already forgot how painful that was, trying to make "realistic" eyes with 3 pixels....
Well you should probably maintain the same texture density across everything. Easiest way is to map a checkerboard on everything and keep the squares to whatever size you decied. Like 256 pixel square is 1 meter or whatever. But yeah, if it's smaller then less texture resolution for it.
i think you need to check your texture resolutions/scale on the walls and floor. Compare those to the barrels which have a much greater pixel density/scale and it stands out like a sore thumb for me. I think they are much too big btw.
are you sending binormal and tangent ? I always thought the main reason of sending both is that it would fix these things ? by the way I just thought of another issue, when geometry lines are not same in pixel-length, wouldnt that also mean interpolation runs non-perfect ?
WHO GIVES A FUCK? you're a monkey I'm a monkey the people that are coming out of school right now are monkeys. who cares? do you want to die as a pixel pushing monkey? if not then stfu and do whatever you think will make ur life worth living.
I think I need to just get it over with and switch over to Max, lol.. ughh. I know the "samples per pixel" setting in Maya, I'll mess around with that more later.. and also check out Xnormal some more.. <big sigh> :) thanks