Hey man if your passion is to create 3d characters don't waste your time on enviroment while it's true it's harder to get a job in character art oppsed to prop artist. Both are still hard might as well invest your time into what you are passionate about! Since you wanted harsh honest feedback. Everything onyour portfolio…
thanks for the feeddback, makes a lot of sense. I am not even sure why you are supposed to have the scene scale for characters at 0.1 or 0.01 in cm as it would be just as easy to work in metres for a default male character tbh.( yuo can set the hair strand radius independently of the scene scale, but not the initial length…
There is alot of musculature you are missing. The bone structure is too strong around the jaw and not strong enough in areas like the brow. The example is stylized and the features are enlarged while the skull is small in comparison which suggests youth. In Blender you can set up an image plane and place the front and side…
Alright back with another update. Bumping to try and get some feedback as I'm approaching the end of this project. I'm going to finish off by adding in the books of course... further down the hallway will have some busts kind of up against where the book cases are at, just to break up the space a bit. Mostly everything is…
thanks for all the kind words, I probably won't get to work on this until the weekend again. The week is usually too crazy to do fun projects. I agree the fog starts to abruptly and the distance stuff doesn't look quite right yet, although I'm not sure what to do. The mountains are modeled and I have some forest…
Also just to be perfectly clear here: Having hard edges on your lowpoly mesh should have no effect on your baked end results. If you're getting visible hard edges/seams from using hard edges with the NM applied, this means something is broken in your baking process. Generally this means that you aren't using an averaged…
This is true, however, it's not so easy to just blow off harsh criticism. It sits at the back of your mind on every model you make, every texture you paint. That's the beauty of it! You work on a model and ask yourself "is this good enough?" instead of settling for something sub-par. I really do hope that OP looks at a…
Hey Lilium, I think for your first model without any tutorials is not too shabby! And I think you're on the right track with doing a small prop instead of creating a huge environment. But, I definitely agree with YannickStoot if you focus down on just modeling and texturing at first everything else will come together. I…
This is the head I quickly put together for my demonstration at the Diverge Workshop this past weekend. I covered my process of sculpting and using zbrush to help develop textures. I've also been using Zbrush in my concept phase. I jump into a rough sculpt just to play around and experiment. Quick and dirty. All I’m…
I actually just had this issue last weekend. The client required Max/ZB/PS files, so I couldn't skirt around the issue any longer and had to purchase full licenses of all 3. But to be honest it was the best decision I've ever made. I'm using a small business loan to pay for it, and like EQ said, I'm able to write it off on…