First of all, sorry for PRO english. I need your help, guys. How to bake it: I tried to separate the meshes, seting up the cage, and breaks the UV's, but with no results. there are to many errors. How to bake something like this?
fix the mesh so it doesn't intersect. you shouldn't be able to see the error unless the camera goes inside the mesh so does it matter is another question.
Hello, I have your script, but an error appears when you try to use it: "GN_ProjectComponentsToLiveSurface.py line 109: type object 'OpenMaya.MGlobal' has no attribute 'getLiveList' #"
Can you reproduce the error with a simple box layout? Also, is it possible that something is wrong with the vertex normals? How does the world normal pass looks like?
Decided to upload the wallet with marmoset viewer to my artstation, though for some reason there was some errors with the texture export into the viewer D: https://www.artstation.com/artwork/G6nwQ
Lol no it's not a solution. It would error at the seams severely. Hence my questioning. It's what I did to make the moon texture follow the dominant light in that other thread.
I'm trying to change my movie into Hollywood touch called "bleach bypass". This is trial and error movie. [ame] https://www.youtube.com/watch?v=Z0p1ZJKPQPY[/ame]
I've found that .PSK files (exported with the ActorX plugin for 3dsMax) to be much more reliable than FBX animation, and don't throw that annoying "Import Failed" error!