Aside from Jaws I think Avatar, being a James Cameron film (que epic music...,) is the first movie to bring 3d to the masses on such a huge marketed level. Others see it being done and of course they want to hop on the bandwagon who could blame them? By the way, UP was in 3D? I had no idea. Proves my prior point The thing…
So I didnt notice this, but the concept that I"m using is some Steven Universe fan art. Makes sense though. I've never seen the show. So I think the model is coming together. The blocking roughing out phase for the body is about done, and now i'm moving on to the blocking out phase for the clothes. Once that's done. Down…
I'm not sure if Maya is replacing Max or if Max is being phased out. I see a lot of job listings that list either or. Or they prefer one but won't turn their nose up at someone who knows the other as long as they are the best candidate. A lot of modeling seems to be done more and more in zbrush with retopo, rigging and…
i think the jaw is off a bit, but what i think is making her look less asian is the nose bridge. this was something i was fighting with too, untill i got a good tip from my asian art director... asian people dont really have a nose bridge, some have more than others, but cute little asian girls are almost completly flat…
It can be spotty. Sometimes I just need to restart Max. Make sure the mirror plane is at 0, and adjust the threshold. Also note that mirroring weights works off the position of the vertices, and the bounding box of the bones- which means if you have multiple bones with the same shape, this can mean a problem when…
Looking good! I'm glad to see you're working on this one =) Crits: The face is very V shaped, the mouth looks to be sitting kind of low and the nose is a bit long and skinny. He also looks a bit surprised. If he's not going to be rigged with a jaw bone to close his mouth you should close it. I suggest, - Square off the jaw…
@klamante: Looks schweet! Great work. I like how the hand painting blends the overlapping faces / separation of the focus gear mount to the body of the binoculars. @Pep_mepla: Good start so far. I noticed a few missing parts, though you mentioned it's still in progress so anyways. Just a thing to keep in mind is things…
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…