Thanks woogity, yeah surprisingly enough I wasn't counting the backfaces in that shot and I didn't even have his loincloth included in the tri count. I was losing a lot of my triangles in the skirt tassle things - since there are 6 of those on his skirt the geometry really added up and I just ended up reducing pretty much…
Hey there Coots! I love the concept you've chosen, and I've got a couple suggestions. Firstly, your floor looks a bit off. It seems to be the same material your walls are made of, looks a little like concrete. I think the walls are pretty close to where they need to be, dusty concrete. However, I feel like the floor is…
Hello - The smoothing node seems very interesting (could be a nice time saver !) but the model loader doesn't seem to load hard edges/smoothing group properly, thus making the node not usable. Here is a comparison with what Autodesk FBXViewer displays for the same OBJ test model : Some notes on small details : - No need to…
Old topic, but still very important when considering our health when working for 8 hours per day (I'm used to work even more on my personal stuff during weekends, EVEN after work, lol)). I've been sitting in front of a PC like 3-5 years quite actively. Especially last three years. Now I'm starting to worry about having…
Ok, I am almost done! This thread has taught me so much. So here is what I got and the two things I have yet to figure out. I am doing a FK/Ik mix on the arm per [ame=" https://www.youtube.com/watch?v=j8UVIsjskE0"]Rigging the Character - Part 12 - Arms Blending IK/FK - YouTube[/ame] The issue is, and maybe its unsolvable…
This is a pretty good start, Brad. A few crits for ya. Would be easier if you had a syncsketch link. -The arrow should move quicker. Seems like a slow shot. -The guy reacts with just 1 hand, likes he's trying to grab it with one hand. When you're surprised by something, or are trying to block something, you better believe…
Here again.. sorry for all the pictures that will appear. I have been messing with the normals map, after lot of trouble I got them but they are pretty shitty. Some parts are wavy, other don't get properly read. I am using the 3point lite shader for the final version with normals. After reading and reading about normals, I…
In this relatively simple case: Before subdividing. It will make later changes much easier. Unless you plan to add grooves etc. after you got the main form right.Then it may make sense to simply go one or two iterations higher before you add all the detail by hand. Destructive workflow, though. On the other hand: Having to…
I think we've started to get off track with what this thread was supposed to originally be about. Oh well... Looking forward to eating cereal only to find out the milk has been cashed. Or worse someone who leaves like 1/2 a cup of milk in the container and places it back in the fridge!! People who insist on carrying on a…
[ QUOTE ] just right click on top of the play button so you can open the frame preferences on the fly. [/ QUOTE ] Thats exactly the same as left clicking on the "time config" button, which is what I was already doing. Right click play or left click time config, its still not saving me any clicks or time. With that method…