Rather than make a flamberge-style blade, I thought it would be interesting to try a symmetrical serrated edge. I worked on the blade, and put some rather place-holdery hilt assembly there so I could get a sense of how it looks. I kinda dig the crossguard on this left-most sword: Might do something similar. Flanged rings,…
Swiz I personally dug the dark underclothes and the red puffy bits. With them reversed my brains just /. I think part of it has to do with the natural inclination that something underneath is occluded and thus darker. So its fighting for my attention in a bad way vs just reading naturally. I realize that it can/has/will be…
I think your polygon distribution is a bit odd. The rings on the syringes are round at this size, but I can clearly see the edges on the face, shoulders and breasts. I think you've got about as much polygons in the weapon as you've got in the character? That's bad distribution, because she's much larger and just the face…
I'd reduce the alpha of the rain effect, probably changing it from solid to a gradient from the tip to the tail. Expanding ring billboards on the ground also really help. The mana and health bars would look better as cylinders rather than flat rectangles. The grass around the path is a bit odd, with the shape of the…
You could use a bit more contrast between the mount & the ceiling materials; they sort of blend into each other at the moment. The metal material for the top cylinder - and the metal overall - is really muddy and doesn't appear to be any specific material. It might just be an excessive cloud overlay. The rings on the mount…
I decided to do another once over the mesh for any ngons and found a couple thousand worth of tris to be saved by welding them up. I also decided to ditch the rings on the lifted pannels and I'll flatten the ones on the high poly so they can be part of the normal map. In total I reduced the overall tri count by 5k to ~22k.…
@killazzz thanks for your feedback, you have really good points!. About the jewelry you said its supposed to be the rings that has in the right arm, with pearls diamonds etc, I've it in my head but it would be better to make some sketch about it. About the neck piece I'm not okay with it too yet, I'd find a good design…
I attached these two separate polys and the vertices wont weld. Some of them will for some reason, but others wont. I still don't understand why the vertices won't weld when some around the ring of open faces will weld. Is there a way I can tell if a face is open or not? When I delete the face to use Create on the vertices…
One of my main focuses with this project was to create unique sound profiles for each major character. Here are some of the my effects chains used to create some of my sound effects, along with audio examples: Xayah's Feather Darts: Xayah Audio Example Rakan's Wing attack: Rakan Audio Example Giant Red Ring (I call this…