It is possible to have multiple skies in the same scene. It is also possible to assign custom sky lighting to each object individually (actually each material for now :-/), so one could write a script that assigns a sky to every object within a given area. If the object moves to the next area, a different sky is used.…
So here's where I ended up: I projected the diffuse decals of the } design to the LP object using xnormal. For the "sheer fabric" transparency, I created a B&W tile texture using noise filters and the waterpaper filter in PS. I then projected that tile texture from the HP object to the LP object, and moved it to the alpha…
There isn't a way to do this automatically. Currently the way I've done it is using a custom atlaser in substance designer to position and scale the textures all at once into a given atlas position and then an accompanying custom script in 3DS Max, that moves the UVs of a selected object/object set into the correct…
I'd suggest starting with a blocky object and realizing it's not going to be perfectly curvy where you want it. Then once you have a simple entire object slowly add detail (verts/polys) EVENLY and with only quads or tris. Stay CLEAN. Work up to your target poly count and realize that it won't look like like a next-gen game…
Hi, I have prepared a set of models in the Chinese style you can download here https://gumroad.com/romanyuk Components they have for characters, objects to Chinese architecture, Chinese symbols and all in good quality. Elements of rock crystals and runes. 53 object I collected for use in game projects and concept works. my…
Sorry to dig up an old thread, but I needed this recently. The script didn't work for me, although I found a workaround in 2017 version. Goes like this: 1. Bevel desired object. 2. Go to attribute editor of the beveled object, select bevel node and go to the bot where there is a drop down menu "Node behavior". Change from…
long ago D key was temporary pivot for object mode but as far as i know from 2008 the d key does permanent pivot editing for object mode. for component(vertex,edge,face) selection D key is temporary. also in 2009 when you select component mode and press D you should also see a tiny blue circle on top of the manipulator and…
If you can use object-space maps instead of tangent-space, that would really help reduce the vertex count, since you don't have to worry about extreme-angled vertex normals skewing the map. But... object-space maps usually compress like crap. Some ideas here...…
Verm, no argument at all. I agree with you that it doesn't use gas expansion to push the slug. The reason for the fuse in my example is that in a solid state it is not a conductor, so everything can be charged and ready to go. When the fuse is lit it becomes an ionized gas, this allows current between the two rails to…
I am not saying that its needed but you can a little bit simply or change your script like the following. Oh and i noticed that you script does not work well with multiple objects selected because it processes the UVW mapping with all objects selected whereas it should be only applied to the loop element, so I added…