Incorporating some random rotation and scale of the fruit as well as more realistic placement would help a lot. The fruit right now is very uniform and kind of gravity defying. Also work on your lighting. It kind of looks like the lighting is turned off or set to unlit. You are not getting any contact shadows or ambient…
1) The sea is a little too choppy to match the calm sky. tone those waves down make the sea almost glassy with very light waves. This will help draw attention to the bow and where the water is breaking on the ship. Right now the waves steal too much focus. Really try to push the effect that the water surface is clam and…
Yeah its still needs more darks for mood. Without the right level of darks, the lights don't pop. Don't feel like you have to clearly show everything. Right now its all very mid-toned.…
Those are some cool studies, I would suggest, to improve more, to make sure the sides of cube have a light that directly makes you notice the value change on each plane, ie: the cube on the right has the top and bottom left plane on the same value (or very close to that?), which is correct! it is a plausible real world…
I agree about the fire, it's really bright right now. I think you could push the wear and grime a little more too. The stairwell shot from the second floor would look really nice with some more of the leaks. A more dramatic style of lighting would help with the derelict feel as well, because with the candles being the main…
So you are trying to use GI only without FG? You won't be able to get nice lightning solution this way. mental rays lightning techniques are like stone age so there is no one button solution for every possible case. But I still suggest you to try FG only with 1 or 2 bounces. Turn off speckle reduction(it actually makes it…
To help with your lighting think of how a building actually functions. Is there a power outage or is there an emergency going on? It seems a bit weird to me you have the right side of the room with no "major" lights yet their is a light to shine on the guns. While the left side of the room is completely lit. It throws the…
Half-Life 2: Lost Coast - Church Remake in UE4 Ok, instead of basically posting the finished product and ask for feedback, I'm actually going to start posting right from the get-go! I am currently knees-deep in my thesis work right now, but that couldn't stop me from doing some portfolio work on the side! I recently…
arshlevon> Ahh, cool. You've certainly sparked my interest :) I'll have to find some time to do some research on this. wailingmonkey> There should be some light direction and/or position slots. Don't remember if it's only directional lights or if there is also any point lights. Here's an approach. Create a directional…
Hi everyone. Recently I've been having this issue where I get these really bright colored spots across my lightmap. The scene is pretty simple. It's got one DominantDirectionalLight and two PointLights. It also has a SkyLight but it's only dynamic so that shouldn't effect the lightmap. I've had a few cases where I can…