It's a bit more crazy but for the most part the guys are right. There are several paths the different pieces have to go, depending on how involved your player model is. Here is the folder structure for HL2DM as I understand it. This is normally found in; <font color="red">X:\Steam\SteamApps\<username>\half-life 2…
[ QUOTE ] The most original thing i've seen in this half decade is the grapple shot in Tribes Vengance. [/ QUOTE ] I always love when some cool new weapon comes along in a game that is so new and revolutionary.. but oh actually someone made it in a mod for quake. railgun? check (and you could see thru frikkin walls)…
Thanks guys, but I had no luck. Firstly I must mention I'm on 3ds Max 9. @ renderhjs: Unfortunately changing Non-scaling object size has no effect on the gizmo scale increment. The global spinner snap can help but only on repeated clicks, while during drag it works like the default 0.1 increment for Scale in Transform…
The game is sort of fun. I find it annoying how you can really see the zombies it be nice if there was a bit more contrast there. They just blend into the background. The iron thing, well the arm swings are way too slow, I think you should just make it so it feels like you were playing the legend of Zelda 1 for example.…
That's right, tweaking the blend mode of a blend node is only possible inside Designer, once your substance is cooked it becomes frozen to the current value. The same applies for some specific parameters, such as the crop areas of the blend node. You current "workaround" is actually the only solution here.
Be realistic. Open World games of even AA grade are enormous effort, and costly. And to be honest. You have bigger chance to create open world game as indie dev than by working in AAA studio. As AAA studio won't take the risks to make AAA quality open world game. Yes indie open world game won't have awesome graphics, tons…
This project changed a lot, don't know if I should post a new thread. Anyways my plan was to make boat model and finish it. And then maybe use it in some game. (I need something finished to portfolio). But before I finished model I started coding also. My initial plan was some kind of RTS/RGB hybrid. But I made boat too…
As an experienced Flash programmer, I can say for certain that I don't have any interest in using Javascript to code web applications. I have never liked Javascript. If I can use a more comfortable programming language to code up HTM5 applications, then I will look at using it more regularly. C# would be fine. PHP would be…
Yeah, the strong underlighting creates a really cool effect. I was inspired by The Abyss, which has a similar lighting on the Deep Core platform, but my version ended up pretty subtle to draw more attention to the workbench, but I now realize I may have over corrected. I have a caustic effect on the moonpool light that I…