Thank you guys! @SupRore I definitely plan on updating/redesigning my website. I've recieved a quite a few critiques similar to yours. Biggest being it does not show my specialization. Thanks for the link! So here's another update. A model I'm currently working on, of the many others I'm working on to revamp my portfolio.…
You could have the ground material on one layer and the water material on the other and use the height of your ground as mask and play with the levels on that mask. It would be completely non destructive, update the height, your mask is updated. By default, height is in additive mode but you can change the blending mode to…
Thanks Lankus! I'm glad you like it, it's nice to have some fresh eyes have a look at it and give their input :) Here's an update with the background mountain updated. Sculpted a height map and then took it into world machine for further adjustments. I think i need to edit the initial highmap to get rid of the U shape…
I like the self-illumination, though you can put the glow on only the outer edge to reduce the glow. Simply open your mask1, update it in your software and save it. In the game go to "My submissions" and click on "Edit". Select your model and its maps. It maybe a bit superstitious but change the very first title you choose…
Hey all, Another update for you. It's not much as I've been trying to work out ways to break up the modularity down the line. Here are some Ideas I've come up with to break it up: Wood Sheets. Boiler Unit. Doors. Sound Alarm. I'm quite stumped bar that. This type of facilities are generally quite empty but any suggestions…
I've been juggling 5 classes and trying to learn zbrush, hence the long time without an update. I changed the design of the coke machine a bit. I felt it seemed to plane. I'm not sure about how it looks now. Any ideas would be much appreciated. Also I havn't done any spec maps yet, which is why everything is so shiny. here…
Okay, I've updated the Diffuse and added a Normal, Specular and Emissive Map. So I made the pearl glow. I've maybe gone a bit too crazy with the purple scales (please let me know what you think): So the only things left are posing and giving him a nice pedestal, I think it will just be beach sand with some rocks. And of…
new update, i added the blade and a couple more details. the blade has a cannon in the middle but i will make it bigger cuz we dont even see it. also im thinking about removing the spline in the back and try another design. well tell me what you think about the new update :D Uploaded with ImageShack.us Uploaded with…
@shabba The ivy could use some more variation, totaly agree with you there, also the rest of the foliage is in my opinion still a bit unnatural. I'll search for more reference and will work on that for the next update. Also for the story part, good that you mention that, I'll post a story update soon since I already got…
Sooo long time no update! Got pretty busy with work/life, heh. However I've been working on this whenever I could get the time and I wanted to make sure I got a good amount of progress done before updating this thread, so here's where I currently stand! These are renders from Substance Painter's Iray: Now to figure out how…