@Yozora: Fine..a lot. Happy? I am just used to using "most," which means the greatest number or the majority, a lot means the large amount or greatest number. I still dont see whats soo nit picky-ness about it. =\ But anyways. "A lot of people." I'll edit my posts shortly. Thanks. EDIT: I wasnt talking about gear-wear to…
That's so funny! It made this post just seconds after listening to the potcast. It's so funny to talk to the real heroes XD But besides that, i want to thank you all for the advies. I think i will make 2 sites. One for the fans :P and one for buisness Just for a node The reason why i choose the pdf is because you can print…
Hi, My Name Is Karim Ahmed I am A 3D Character Rigger With 9 Years Experience in Character Rigs With All of Its Types (Humanoid - Cartoon - Machines - Hybrid - Cars -Animals). I also can Do Cloth Sim and import it to any software using Alembic Extension, and I can create Cloth For Games or Cinematics Directly inside Unreal…
@Noren @iam717 thank you both for the feedback, it's helped a lot! I've made a little bit more progress on the blockout with adjustments based on your comments as well as some extra things I picked up on thanks to them :) Attaching the old version here for direct comparison: Scale blindness is something I'm still…
If I need to fill 1 spot I will always only call the top 5 applicants. You don't need hundreds of them. Add to that remote work, outsource studios,... I don't see that becoming a serious issue any time soon. It will just change over time like everything else. For 'there is no time' - that's simply not true. I have…
I have the determination to go out there and get better, i mean id love to be able to sit there and make something beautiful and amazing to look at and interact with, and i do know that i have to pull my own weight when it comes to a project, but its the fact i enjoy the interactivity of other people. If someone said here…
Hey Polycounters, Just thought I would share this with you guys as well it is quite bloggy I know, but maybe helpful or inspiring to someone out there. I wrote this up this morning on my facebook. ********************* Incoming long braindumping post. Warning, probably wont make a lot of sense. Extra warning, make a cup of…
Hello, I'm making a game asset that is going to (essentially) be an open container full of 'rubble'. I have the container modeled and had planned to use cell fracture (on a cube or something) combined with some rigid body physics to fill the container in a natural (ish) kind of way. Most of the pieces will be mid sized.…
Thank you guys, you bring some exellent food for thought to the table! The finished casts will be around 1/7 size humanoids. The models aren't made yet, since the process of molding and the pitfalls/shortcuts will impact the level of detail we're trying to achieve. There will be a stop motion armature inside the finished…
killnpc Hell yea! Thanks heaps man. :) Grubber Thank you! Torch Sorry, I'll try harder next time to include any and all details. :( I see now that I've missed a lot of crucial info. (lol) Deathstick Well, I'm glad someone can appreciate good crab wrangling form! Cheathem This is just block out color scheme work, by no…