This is exciting! I love Krita so much. I'll even offer some concrete encouragement -- I promise if Windows builds are made I'll try to break them as often as I'm able. I'm extra good at breaking stuff. It's natural QA talent!
This was the problem. Thanks. Also, after looking at my organization, felt the need to do it better. Is there a way to move the sbs + resource folders without all the paths breaking? Seems like they break if I move just the sbs even if the resources remain in the same locations.
@Enalya, thanks for the suggestion! I did try flipping it horizontally (and vertically too!) I guess it's time to gather more reference or take a break so I can get a fresh look on it. :) And by break, I mean time to play games. kekekek. :P
cause when i move the finger the exposed transform on the hand bone breaks, and that is wired into the twist bone. But I see what you re saying. My goal is a twist bone set up but really its the expose transform thats breaking as a result
Haven't posted anything in quite a while. Took a break for a full time job, got fired and hit the ground running with 3d again. So to break the ice here's a 4 hour and change sculpt I did. Taking the TOD Class for concept macquets. Still need to composite the image but I can post that later. Anyways, cheers hope everyone…
What have you researched so far? I would look for tank tread animation in Unreal, since the concept is very similar and is a very common ask so it likely has many solutions published already: https://www.google.com/search?q=unreal+tank+tread+animation Also, we have a section for Unreal, so I am moving this topic there,…
I'm still not understanding what the problem or question is exactly. Is it the very subtle break in the shading you can see where there are smoothing breaks? That is just how normal mapping works. You are combining two sets of data with totally different numerical representations and resolutions.
The opened panel stuff is spot on, will help break it up for sure. Other ideas you could maybe look at is having wires draped across certain parts or the floor, just little dressing props to help break it up. Either way loving the scene!
Looking good so far! Definitely helps open up the scene with the break in the wall being closer to the camera. Those footpaths look a little clean and low res compared to the rest of the environment, maybe add a few decals to break up the seams or something?
Looking at the pictures I should probably make a tile with only bricks and plaster to break up the houses, there is a lot of windows. Maybe make some simple antennas, pipes, ventilation boxes on the roofes etc to break it up a bit. Any ideas on how to improve the scene?