Great idea and pose! As regard for colour pattern i would say option B, maybe with a lighter skin for a better readability. I'm looking forward to see your next move.
Just an interesting interview with Durante about his "20 min" mod. http://www.gameinformer.com/b/news/archive/2012/08/28/how-dark-souls-pc-became-awesome.aspx
Nice verk. I think the eyes are too big, even for this type of stylized character. I look forward to the hair, and maybe you can do a breakdown or tutorial of it this time B) .
Generally the key to ears is to: A, have the high and low match up very well B, since there is little surface difference between the high and the low, use a really short ray distance
I really need to get on here more. A) to look at other people's awesome stuff! B) To keep my work up to date. Here's some stuff that is newish or brand new!
I was a b-boy/graf artist when I was a kid (elementary school to beginning of high school). I was from the burbs of sacramento... (still kinda a graf artist as stress relief.)
thanks CrazyButcher[/b, ], so according to your points tangent space is still faster due to compression ? lol EarthQuake, so that means I know no game that uses it now :P