Thanks! No it's definitely not for anything official. I downloaded and started experimenting with this stuff a few weeks ago. I'm a traditional artist, but I want to learn this too. So thanks for the advice. But actually this brings me back to where I was stuck in the first place. Let me try to be as clear about it as I…
Real world scale doesn't quite work as you would expect in UE4 - I've tried it myself when recreating a room in my house and it felt too tall and too narrow. There is a great article from World of Level Design which explains the basics for the player scale, as well as scale for regular building items such as doorways,…
Here Is My progress so far on the study, having lots of fun and still so much to do. Trying to keep it relatively low poly, still under 6000 right now so feeling pretty good. Was wondering if anyone knew what the sciencey tub thing in the back is? Also what did the spilled pot fall off of? I can't make that guy out either.…
thanks for the going in depth @Pav3d . I used 3ds max for everything, the original props backstory was a plundered sword and the design intention was to show a juxtaposition between a ornate sword and a retrofitted rough pirates skull to denotes its new owner with a similar look to this: https://youtu.be/2XbugraZ3kc?t=608…
The frame rate is currently at 50-60fps so it needs to be improved a bit. I've currently got 150k tris in the scene which needs to be cut down a little bit. Other than combining assets to reduce draw calls I haven't set up instanced static meshes or Hierarchical LOD systems yet as I'm still working on the assets. When the…
LuppyLuptonium? Congrats due to Alphy on this https://store.steampowered.com/app/600130/Valfaris/ Deserves its own grats thread but last time I did that a load of Y U DO DIS fuckwits turned up.
https://answers.unity.com/questions/609021/how-to-fix-transparent-rendering-problem.html TL;DR good looking alpha transparency is too expensive. AFAIK. but I'm not material artist or render engineer. cutout cards, material render que, and fade material type can be work arounds.
Would the folio matter if you had to recruit an artist from overseas? Can you guarantee the H1B visa through the lottery even if the artist does have a degree and the required salary cap for overseas IT workers stands at 60000 USD minimum? (with a proposed increase to 130,000 USD) In this situation would his industry…
Hi Guys, I'm done with the low poly of my model after it takes about 2 months (FINALLY) It really took me quite a while as I try many things and also fix almost every armor parts that I made in Zbrush All model including the hidden parts take almost reaching 60k Tris, normal version is about 50.5k while the berserk version…