polycount I wanted your help in the following problem: as I do for texturing Vadim equal to that video? http://vimeo.com/5820395 he sends the image to photoshop deep paint by painting and then back to the deep paint to put on another angle.
I think there are still a lot of confusion and unclear things about these stuff and term in your knowledge, regarding textures and materials :/ you are talking about normal maps and we havent seen an actual normal map in your normal map error related thread. Also whats with ddo? I thought ddo was used to make maps other…
Hey Saidin311, i'm from Toronto as well :) moving to the UK in just a few weeks though. Well what I've done before when working on sidewalks for games is to create a separate texture for rounded corners in some cases (due to the sudden change of structure due to the bend and the cuts). I also think having a seperate…
Hey Sam, Im sure you have heard it before but great work! I have never seen work of this quality from someone your age. In general i think your models and textures are very good. i think the texture on the tank is very nice but you could improve it by losing some of the noise on some of the surfaces so that when you do see…
No engine. it's for TV series works that will be rendered on 3dsmax. So no in game limitation actually.. I'm not sure what do you mean by floating plane and decal. What i'm asking it's not where to slap the texture.. What i want is a complete facial rig, something like this [ame="…
because i want to use only one map/texture in this scene.yes, there is an alpha channel, and i could use specmaps in it, but some of my textures(like the windows) uses mask in the alpha.anyway....its only 68 instructions.a basic phong without anythning is 38.and physically based?there is no connection between the…
is there like a website or a tutorial dedicated to creating texture maps? for example: the diffuse/spec/normals of a gun, the d/s/n of a tank what I mean is, a tutorial that helps you learn material definition and how to affect that material in different map types.