Cheeks you say? ( ͡° ͜ʖ ͡°) You'd probably want to use some dynamics for that, layered on top of animations. I don't think there's any setups where this would be a rig function that doesn't involve a custom node.
2.8 or 2.7 - it doesn't matter. It're common questions about blender. I don't think in 2.8 some functions were removed. If it's a problem can you say how to do things written in the post?
I Agree with the above statement this Dino can only shoot in one direction !! making it abit more functional would really add to the character. Great even topology though i want to see this sculpted :)
Stephen; that's brilliant. I will be waving my dick around from now on, since I'm too poor to afford a thermometer. It's amazing how our bodily functions can help us save some cash.
Ninja Dojo works in Maya LT. I have not tested all functions but the ones i have tested worked fine in LT. Ninja Dojo should work in version 2014 - 2017 of Maya LT.
Got any hints on how to get a good base mesh for jackets with a hood like that because that looks awesome dude. I've always used the mesh extract function and never got any decent results.
I really love this. It strikes me as a vehicle that some super space corporation designed to sell to colonists. It's big and functional looking, but the lines on it make it look fast. Every part of it is moving forward, like a Lamborghini.
to me it hints at some sort of clothsim functionality and the aforementioned render effect to be featured in the next version of Z. at least it wouldn't make much sense for them to create promotional material using apps from the competition.
A couple ways to approach this. Depends on which game engine. You could do a view-dependent falloff effect (like Fresnel) combined with a vertical gradient effect. You could do this with a BRDF function too.
function HighestUVChannel = ( ch = 0 for o in $* where o.modifiers[#Unwrap_UVW] != undefined do ( if o.modifiers[#Unwrap_UVW].getMapChannel() > ch then ( ch = o.modifiers[#Unwrap_UVW].getMapChannel() ) ) ch) HighestUVChannel() will then return the greatest UV Channel number in the scene.