Hi, My Name Is Karim Ahmed I am A 3D Character Rigger With 9 Years Experience in Character Rigs With All of Its Types (Humanoid - Cartoon - Machines - Hybrid - Cars -Animals). I also can Do Cloth Sim and import it to any software using Alembic Extension, and I can create Cloth For Games or Cinematics Directly inside Unreal…
For sure. Thanks, Ashervisalis. I'm getting happier with this as a first pass, but it's still shy of that yet still. I've talked about adding in some thatch alpha cards all over the roofs to thicken up everything and break up the repetitiveness and hide seams. But yeah, absolutely a good call on that. The vegetation will…
Thanks for the kind words guys! It's true that the current ending was a joke for April Fools, so it is not the actual end. It was great to hear how many people wanted to see more of the comic (here and out on the internet) I have been working on this comic for a little less than a year, so progress has been slow. It was…
Thanks for the info, Dubzski. There's a lot of architecture and design positions out on the market at the moment in Norway that I will apply for. :) Thanks for the advice, Cglewis. I'm trying as hard as I can. Not out to ignore, squander or anything of what you just said. Polycount is giving me great advice. And I really…
Hey thanks guys for the feedback. IchII3d - I guess I see both sides of the coin, the only reason I guess I'm taking the side of 1 for 1 is that the concept art piece seems to have a large amount of smaller details as appose to the old splash damage art test that was very loose and not detailed. Now I going to be adding in…
Wow! Thanks everyone for the incredible feedback. Especially @MrHobo for the podcasts; I'm listening to them now while I'm finishing up a sculpt. It's uncanny how similar artists can be. It was like hearing myself talk on a podcast. I'll just have to buckle down and really put in the effort, apply, model some more, apply…
Thanks! Yeah I know about Mix map, but it can handle only two layers, and I have to display 4 layers. Now I use composite with my masks, and I simply set the textures uv channel to 1 and the masks channels to 2. It works fine. - If you are tiling inside the material editor in max, and you will use the meshes in your game…
Thanks guys. @ Xaltar: I used the free tutorial from the 3D World website on making a skin texture. I didn't follow it exactly, just as a guide as I did various things my own way and some extra bits. http://www.computerarts.co.uk/tutorials/premium_content/3d__and__animation/gimme_some_skin @ GLandolina: Are you talking…
@Yozora: Fine..a lot. Happy? I am just used to using "most," which means the greatest number or the majority, a lot means the large amount or greatest number. I still dont see whats soo nit picky-ness about it. =\ But anyways. "A lot of people." I'll edit my posts shortly. Thanks. EDIT: I wasnt talking about gear-wear to…