The model has some fun cartoony shapes going on, but the texture doesn't really feel like it fits. If you're going for low super low poly with flat colors, I'd bake some lighting in there to really push the volumes. Work in some vertical gradient to draw attention to the face. Keep the texture resolution down to something…
Hay guys and girls, I have been watching the fun for long enough, time to get involved. @BetelGeist: I am a huge fan of your style. I am super keen to see how your guy panns out. @dirigible: I love your little guy. I agree with Zwebbie more lively skin tone would help a lot and also give him a really nice cartoony feel.…
I think your modeling is realy boxy. Aside from the bad joke, I think you have a natural talent for animation and that's something thats very rare imo. You have only been animating for two weeks, and you are already better than people that have been doing it for months. Im not an animator myself btw. Two things though: On…
I'm a bit confused by the mechanical workings of everything. I'm guessing that's a big hinge on the front so it would open kinda like a clamshell, right? But then what's with the arms on the side? Are they meant as locks, because they don't really seem to line up in a way that would actually hold anything in place. I might…
I think there is a stark contrast between the environments / vehicles and the player models. The environment looks fairly realistic, so doe the hummer. Whereas the player models look really cartoony. wondering if this was intentional? I can understand making the player models more unrealistic to take the gore and reality…
Looks great! I love the creepy magot style wires, gives it a good techno campy alien feel. I have to say you have come a long way since you first started posting keep up the great work! MoP brought up some great tips about using black. You would be suprised how fast you can go from looking real to looking cartoony if you…
Pardon my late entry. Could we see a flat of the bark texture as well? I think it could benefit from a paint over. The leaves are hurting. As you said you took the shape from the concept to make the leaf bunches on your texture flat. What should really be going is you make a collection of leaves that look more realistic…
The physics are terrible, especially the ragdoll stuff. I guess you can thank PhysX for that. I think Epic would be better off writing their own physics engine. I can't stand the blood. Such great art in the game and then you have extremely 'cartoony' blood effects. Epic pulls off the illusion that you're destroying things…
I read those big rock formations as silicon- like, maybe it's not so smooth when you look at it at that scale. The RL motorcycle feeling suits are kinda cool, but even if they do explain it i don't like the way the faces look in there. The animation felt really nasty- esp in the part after he crashes and he slides off the…
What I meant was that while nerds, fanbases, and divergent subcultures have existed peacefully in the past, they were marginalised as not desirable for the status quo. Nerds would be considered socially awkward, fanbases would get their weekly fanclub meetings and subcultures would at best be ignored and at worst reported…